X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=bb065a9249dde827786a501d8a65f269c9239822;hb=98cdb3fce945485772ccc49741fa29051338ce0d;hp=dcea920b159bdfd31e3e4baa205ed1ea80123f7a;hpb=adb5af2f532f105ee670e4805b47252eb5bcfdf1;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index dcea920b..bb065a92 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,77 @@ +2004-04-27 + * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm) + * added network multiplayer code for Windows (thanks to Niko Böhm) + +2004-04-25 + * added option "reachable despite gravity" for gravity movement + * changed gravity movement of most classic walkable and passable + elements back to "not reachable" (for compatibility reasons) + +2004-04-24 + * fixed (removed) "indestructible" / "can explode" dependency in editor + * fixed (removed) "accessible inside" / "protected" dependency + * fixed (removed) "step mode" / "shield time" dependency + +2004-04-23 + * fixed dynabombs exploding now into anything diggable + * fixed Supaplex style gravity movement into buggy base now impossible + * added pressing key "space" as valid action to select menu options + +2004-04-20 + * added "replace when walkable" to relocate player to walkable element + * added "enter"/"leave" event for elements affected by relocation + * fixed "direct"/"indirect" change order also for "when change" event + * fixed graphical bug when pushing things from elements walkable inside + +2004-04-18 + * fixed graphic bug when player is snapping while moving in old levels + * fixed bug when a moving custom element leaves a player element behind + * fixed bug with mole not disappearing when moving into acid pool + * fixed bug with incomplete path setting when using "--basepath" option + * moving CE can now leave walkable elements behind under the player + * when relocating, player can be set on walkable element now + * fixed another gravity movement bug + +2004-04-12 + * uploaded pre-release (test) version 3.1.0-2 binary and source code + +2004-04-10 + * added "collectible" and "removable" to extended replacement types + (where "removable" replaces "diggable" and "collectible" elements) + * added "collectible & throwable" (to throw element to the next field) + * fixed bug with CEs digging elements that are just about to explode + * changed mouse cursor now always being visible when game is paused + +2004-04-09 + * added possibility to push/press accessible elements from a side that + is not accessible + * fixed bug with not setting actual date when appending to tape + +2004-04-07 + * fixed bug with incorrectly initialized custom element editor graphics + +2004-04-04 + * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson": + - number of levels corrected from 18 to 17 in "levelinfo.conf" + +2004-03-31 + * fixed bug with destroyed robot wheel still attracting robots forever + * fixed bug with time gate switch deactivating after robot wheel time + (while the time gate itself is not affected by this misbehaviour) + * changed behaviour of BD style amoeba to always get blocked by player + (before it was different when there were non-BD elements in level) + * fixed bug with player destroying indestructable elements with shield + +2004-03-26 + * added option to make growing elements grow into anything diggable + (for the various amoeba types, biomaze and "game of life") + 2004-03-24 * fixed bug with movable elements not moving after left behind by CEs + * changed gravity movement to anything diggable, not only sand/base + * optionally allowing passing to walkable element, not only empty space + * added option "can pass to walkable element" for players + * finally fixed gravity movement (hopefully) 2004-03-23 * fixed bug with movable elements not moving anymore after falling down