X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=babc5be443f3664e70a1dccf5da222c972dee12a;hb=2d769736ea3634a55a88c1d792ffdbefb190d1f3;hp=514c6ed8926bd8e46b2b056d35b71739683a5485;hpb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 514c6ed8..babc5be4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,89 @@ +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + +2010-01-10 + * added new element "from_level_template" which is replaced by element + from level template at same playfield position when loaded (currently + not accessible from level editor, but only used for special Sokoban + level conversion when using "special_flags: load_xsb_to_ces") + * added special behaviour for "special_flags: load_xsb_to_ces": global + settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) + +2010-01-07 + * added handling of gravity ports when converting Supaplex style R'n'D + levels to native Supaplex levels for playing with Supaplex engine + +2010-01-06 + * fixed bug in Supaplex engine regarding initial screen scroll position + +2009-12-17 + * fixed EMC style pushing animations in the R'n'D graphics engine (when + using ".2nd_movement_tile" for animations having start and end tile) + * for this to work (look) properly for two-tile pushing animations with + non-black (i.e. opaque) background, the pushing graphics drawing order + was changed to first draw the pushed element, then the player (maybe + this should be controlled by an ".anim_mode" flag yet to be added) + * two-tile animations for moving or pushing should have 7 frames for + normal speed, 15 frames for half speed etc. to display correct frames + * two-tile animations are also displayed correctly with different speed + settings for the player (for pushing animations) or moving elements + +2009-12-16 + * added searching for template level (file "template.level") not only + inside the level set directory, but also in above level directories; + this makes is possible to use the same single template level file + (placed in a level group directory) for many level sub-directories + +2009-12-10 + * fixed bug with steel exit being destructible during opening phase + * added token "special_flags" to "levelinfo.conf" (currently with the + only recognized value "load_xsb_to_ces", doing the same as the flag + "-Dload_xsb_to_ces" on the command line, but as a permanent flag for + converting all elements in native (XSB) Sokoban level files to CEs) + +2009-12-08 + * fixed some problems with Supaplex engine when compiling for Windows + +2009-12-05 + * added special mode to convert elements of Sokoban XSB levels to CEs + by adding "-Dload_xsb_to_ces" to the command line starting the game + (also adding a dependency to a template level file "template.level") + +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + 2009-10-28 * fixed array allocation in native Supaplex engine to correctly handle preceding scratch buffers (needed because of missing border checking)