X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=babc5be443f3664e70a1dccf5da222c972dee12a;hb=2d769736ea3634a55a88c1d792ffdbefb190d1f3;hp=0efd5105d46c4f606582d2f6397b7104944bb949;hpb=8a92e12e4eef5ce416074896e001b8dbb659294c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 0efd5105..babc5be4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,26 @@ +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + +2010-01-10 + * added new element "from_level_template" which is replaced by element + from level template at same playfield position when loaded (currently + not accessible from level editor, but only used for special Sokoban + level conversion when using "special_flags: load_xsb_to_ces") + * added special behaviour for "special_flags: load_xsb_to_ces": global + settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) + +2010-01-07 + * added handling of gravity ports when converting Supaplex style R'n'D + levels to native Supaplex levels for playing with Supaplex engine + +2010-01-06 + * fixed bug in Supaplex engine regarding initial screen scroll position + 2009-12-17 * fixed EMC style pushing animations in the R'n'D graphics engine (when using ".2nd_movement_tile" for animations having start and end tile)