X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b7f003c0ea0953804ed0d3d0fec658dda5662dc4;hb=ef45167ef6edc052f7d551b2fe1906432d12777f;hp=f8da0e50eebbe94d4917c931c93a0f6317fc1115;hpb=1e422c29292f0583391b0ce9e9c872b38f035ac0;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index f8da0e50..b7f003c0 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,27 @@ +2010-11-19 + * fixed nasty bug (affecting crumbled graphics) after adding new special + graphics suffix ".TAPE" (and messing some things up in src/main.c) + +2010-08-04 + * fixed wrong argument order in DrawTextBuffer() in gadgets.c + (this caused fonts in envelope config in level editor being invisible) + +2010-07-19 + * fixed some problems with half tile size and even tile sized playfields + +2010-07-12 + * added level selection screen (when clicking on main menu level number) + * added level tracing (played, solved) for use in level selection screen + (to display already played or solved levels in different font color) + 2010-06-24 - * started adding alternative (smaller) tile size option for playing game + * added alternative game mode for playing with half size playfield tiles + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) 2010-06-23 * added graphics performance optimization to native Supaplex game engine