X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b7f003c0ea0953804ed0d3d0fec658dda5662dc4;hb=ef45167ef6edc052f7d551b2fe1906432d12777f;hp=491cf301a31b04191a4cab4628e7abad3a7ebf9c;hpb=77ed16f5281022dce4854250c08ec288f37a99e8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 491cf301..b7f003c0 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,42 @@ +2010-11-19 + * fixed nasty bug (affecting crumbled graphics) after adding new special + graphics suffix ".TAPE" (and messing some things up in src/main.c) + +2010-08-04 + * fixed wrong argument order in DrawTextBuffer() in gadgets.c + (this caused fonts in envelope config in level editor being invisible) + +2010-07-19 + * fixed some problems with half tile size and even tile sized playfields + +2010-07-12 + * added level selection screen (when clicking on main menu level number) + * added level tracing (played, solved) for use in level selection screen + (to display already played or solved levels in different font color) + +2010-06-24 + * added alternative game mode for playing with half size playfield tiles + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) + +2010-06-23 + * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx" + (to prevent compatibility mapping of these newer graphics to older + (custom) versions of "RocksDoor.pcx" which did not contain them yet) + +2010-06-18 + * added separately configurable game panel background to graphics config + * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps) + +2010-06-16 + * added tape panel graphics and screen positions to graphics config + 2010-06-15 * added compatibility stuff for redefined "global.door" (which affects all parts of that image that have their own graphics definition now)