X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b62b85c2d608e809cf90f1db6b78c7f390e68f3e;hb=7d07216e7f18ff03a650f53e0bfb372b07782ca2;hp=bffd8d05e08893c725b9c4edf4a728804b819d0b;hpb=3a72b29f82bb2d2c46305c7ee26c46c9055b20d4;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bffd8d05..b62b85c2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,30 @@ +2010-06-13 + * added tape button graphics and screen positions to graphics config + +2010-06-09 + * improved single step mode in R'n'D, EM and SP engines + +2010-06-08 + * version number set to 3.3.0.2 + +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + 2010-05-21 * fixed problem with scrolling in native EM engine in multi-user mode (this bug was just introduced with the experimental viewport stuff) @@ -6,6 +33,7 @@ * fixed (implemented) single step mode in native EM and SP engines * fixed "latest_engine" flag in classic levels (moved to single sets) * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) * replaced EM and SP set in classic level set with native level files * finally added a newly written "CREDITS" file to the game package * removed sampled music loops from classic music set