X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b5f7dc49d1a0bba94c5ca5ab3d0c84c7de9d543b;hb=121088f197f0a6eb62f0642d3524726f5fccbba7;hp=bbccc0d339e5009c7fb78f061d8e85142804d66b;hpb=44c787009717e23436775bb7f4e3a5115eaba214;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bbccc0d3..b5f7dc49 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,48 @@ +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + +2007-04-07 + * added game panel control to display arbitrary elements on game panel + * added game panel control to display custom element score (globally + unique for identical custom elements) either as value or as element + * added ".draw_masked" and ".draw_order" to game panel control drawing + +2007-04-05 + * fixed some general bugs with handling of ".active" elements and fonts + +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + * added animation for game panel elements (similar to game elements) + +2007-04-03 + * added new pseudo game mode "PANEL" to define panel fonts and graphics + - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix + - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix + (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined + +2007-04-02 + * added attribute ".tile_size" for element style game panel controls + +2007-04-01 + * added key as additional valid key to use for confirm requester + +2007-03-31 + * improved menu fading, adding separate fading definitions for entering + and leaving a "content" screen (in general), and optional definitions + for the special "content" screens SCORES, EDITOR, INFO and PLAYING + 2007-03-30 * added (currently invisible) setup option to define scroll delay value * fixed small bug in priority handling when auto-detecting level start position in levels without player element (but player from CE etc.) * added option "game.forced_scroll_delay_value" to override user choice of scroll delay value for certain level sets with "graphicsinfo.conf" + * replaced setup option "scroll delay: on/off" by new setup option that + directly allows selecting the desired scroll delay value from 0 to 8 2007-03-28 * added displaying of most game panel control elements (not animated)