X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b5f7dc49d1a0bba94c5ca5ab3d0c84c7de9d543b;hb=121088f197f0a6eb62f0642d3524726f5fccbba7;hp=600e1c0757dd7e960e02854569f3d72ecb023e37;hpb=585994e9f3f77300b730f790062010518f35a739;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 600e1c07..b5f7dc49 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,35 @@ +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + +2007-04-07 + * added game panel control to display arbitrary elements on game panel + * added game panel control to display custom element score (globally + unique for identical custom elements) either as value or as element + * added ".draw_masked" and ".draw_order" to game panel control drawing + +2007-04-05 + * fixed some general bugs with handling of ".active" elements and fonts + +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + * added animation for game panel elements (similar to game elements) + +2007-04-03 + * added new pseudo game mode "PANEL" to define panel fonts and graphics + - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix + - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix + (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined + +2007-04-02 + * added attribute ".tile_size" for element style game panel controls + +2007-04-01 + * added key as additional valid key to use for confirm requester + 2007-03-31 * improved menu fading, adding separate fading definitions for entering and leaving a "content" screen (in general), and optional definitions