X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b3ae71e4f88d8d2bd5af778a814b326264e720e4;hb=bfcccf30d39e98f488fa1c0bac7551a0e54ee170;hp=e6e0dd629c3bbb78fee952303d1d98b57a1f2cd1;hpb=dce12aedb7f597d85daf4ae5dfc4e058ae2f7b5c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e6e0dd62..b3ae71e4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,52 +1,3 @@ -2005-12-12 - * added level file chunk "CONF" for generic level and element settings - -2005-12-11 - * uploaded pre-release (test) version 3.2.0-4 binary and source code - -2005-12-11 - * skip empty level sets (with "levels: 0"; may be artwork base sets) - * added sound action ".page[1]" to ".page[32]" for each CE change page - -2005-12-10 - * added image config suffix ".clone_from" to copy whole image settings - * fixed bug with invalid ("undefined") CE settings in old level files - -2005-12-05 - * fixed graphical bug with smashing elements falling faster than player - -2005-12-03 - * fixed major bug which prevented private levels from being edited - * fixed bug with precedence of general and special font definitions - -2005-12-02 - * fixed graphical bug with player animation when player moves slowly - -2005-11-29 - * uploaded pre-release (test) version 3.2.0-3 binary and source code - -2005-11-28 - * fixed bug which prevented "global.num_toons: 0" from working - -2005-11-27 - * major code cleanup (removed all these annoying "#if 0" blocks) - -2005-11-26 - * added custom element actions for CE change page in level editor - -2005-11-19 - * fixed music initialization bug in init.c (thanks to David Binderman) - * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) - (this bug must probably be fixed at other places, too) - -2005-10-16 - * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h - (should be '#include ' instead) - -2005-08-20 - * fixed bug which prevented "walkable from no direction" from working - (due to compatibility code overwriting this setting after loading) - 2005-08-15 * fixed bug on Mac OS X (use of reserved name "Random") in EM engine