X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=b04a62339bcb55076d342f7aab62341e3918b643;hb=8511bdf9d8df009aae3e4abd68ac5b5f18970237;hp=7604d7f59a9e6c31a6739afa44edb0ce02bf4e26;hpb=be3e04a40de491eba75821258bd84a4b9a08ac87;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7604d7f5..9c970c36 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,822 @@ +2007-01-08 + * added steel text elements for newly supported Diamond Caves II levels + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + +2006-11-19 + * small change to handle loading empty element/content list micro chunks + +2006-11-03 + * uploaded pre-release (test) version 3.2.3-0 binary and source code + +2006-11-01 + * some optimizations on startup speed by reducing initial text output + +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + +2006-10-28 + * fixed bug when displaying titlescreen with size less than element tile + * fixed bug that caused elements with "change when digging " event + to change for _every_ digged element, not only those specified in + * fixed bug that caused impact style collision when dropping element one + tile over the player that can both fall down and smash players + * fixed bug that caused impact style collision when element changed to + falling/smashing element over the player immediately after movement + +2006-10-24 + * fixed bug that allowed making engine snapshots from the level editor + +2006-10-22 + * fixed bugs with player name and current level positions on main screen + +2006-10-20 + * added configuration directives for control of title screens: + - "title.fade_delay" for fading time + - "title.post_delay" for pause between screens (when not crossfading) + - "title.auto_delay" to automatically continue after some time + these settings can each be overridden by specifying them with titles: + - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}" + - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}" + fading mode can also be specified: + - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade} + - "titlescreen_{1-5}.anim_mode: {fade,crossfade} + default is using normal fading for menues and initial title screens, + while using cross-fading for level set title screens + * fixed bug with background not drawn in Hall of Fame after game was won + +2006-10-18 + * added configuration directives for the remaining main menu items + +2006-10-17 + * added additional configuration directives for info screen draw offset: + menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}] + * added additional configuration directives for preview info text + * limited mouse wheel sensitive screen area to scrollable screen area + +2006-10-16 + * added highlighted menu text entries to menu navigation when selected + +2006-10-14 + * fixed bug that prevented player from correctly being created in the + top left corner by a custom element change in a level without player + * fixed bug that prevented player from being killed when indestructible, + non-walkable element is placed on player position by extended change + * added configurable menu button, text and input positions to main menu + +2006-10-13 + * added page fading effects for remaining info sub-screens + * fixed small bug that caused some delays when answering door request + +2006-10-12 + * added directives "border.draw_masked.*" for menu/playfield area and + door areas to display overlapping/masked borders from "global.border" + +2006-10-09 + * fixed bug with CE with move speed "not moving" not being animated + * when changing player artwork by CE action, reset animation frame + +2006-10-03 + * fixed bug with not unmapping main menu screen gadgets on other screens + * fixed bug with un-pausing a paused game by releasing still pressed key + * fixed bug with not redrawing screen when toggling to/from fullscreen + mode while fast reloading tape (without redrawing playfield contents) + * fixed bug with quick-saving tape snapshot despite answering with "no" + +2006-08-30 + * version number set to 3.2.3 + +2006-08-29 + * version 3.2.2 released + +2006-08-29 + * fixed bug with redrawing screen in fullscreen mode after quick tape + reloading when using the EMC game engine + * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]" + +2006-08-28 + * fixed bug in GameWon() when level contains no exit (like in Sokoban) + +2006-08-23 + * added engine snapshot functionality for instant tape reloading (this + only works for the last tape saved using "quick save", and does not + work across program restarts, because it completely works in memory) + +2006-08-21 + * version number set to 3.2.2 + +2006-08-20 + * version 3.2.1 released + +2006-08-20 + * fixed nasty bugs with handling error message file on Mac OS X systems + +2006-08-19 + * general code cleanup (removing many annoying "#if 0" blocks etc.) + +2006-08-18 + * fixed bug that caused broken tapes when manually appending to tapes + using the "pause before death" functionality, followed by recording + * added setup option to disable fading of screens for faster testing + +2006-08-16 + * code cleanup of new fading functions + +2006-08-15 + * changed behaviour after solved game -- do not immediately stop engine + * added some more smooth screen fadings (game start, hall of fame etc.) + +2006-08-14 + * fixed bug with displaying pushed CE with value/score/delay anim_mode + +2006-08-12 + * added configurable level preview position, tile size and dimensions + * added configurable game panel value positions (gems, time, score etc.) + +2006-08-10 + * fixed small bug with time displayed incorrectly when collecting CEs + +2006-08-07 + * fixed bug with bumpy scrolling with EM engine in double player mode + +2006-08-05 + * added compatibility code to fix "Snake Bite" style levels that were + broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0 + +2006-08-04 + * fixed bug with scrollbars inside editor when using the Windows mouse + enhancement tool "True X-Mouse" (which injects key events to the event + queue to insert selected stuff into the Windows clipboard, which gets + confused with the "Insert" key for jumping to the last editor cascade + block in the element list) + * added Rocks'n'Diamonds icon for use as window icon to SDL version + * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time + +2006-08-01 + * added selection of preferred fullscreen mode to setup / graphics menu + (useful if default mode 800 x 600 does not match screen aspect ratio) + +2006-07-30 + * improved down-scaling of images for better editor and preview graphics + * changed user data directory for Mac OS X from Unix style to new place + +2006-07-26 + * improved level number selection in main menu and player selection in + setup menu (input devices section) by using standard button gadgets + * added support for mouse scroll wheel (caused buggy behaviour before) + * added support for scrolling horizontal scrollbars with mouse wheel by + holding "Shift" key pressed while scrolling the wheel + * added support for single step mouse wheel scrolling by holding "Alt" + key pressed while scrolling the wheel (can be combined with "Shift") + * changed output file "stderr.txt" on Windows platform now always to be + created in the R'n'D sub-directory of the personal documents directory + * added Windows message box to direct to "stderr.txt" after error aborts + +2006-07-25 + * improved general scrollbar handling (when jump-scrolling scrollbars) + +2006-07-23 + * changed scrollbars to always show last line as first after scrolling + (that means jumping n - 1 screen lines instead of n screen lines) + +2006-07-22 + * fixed level versions of EMC level loader (from V4 to V1, V2 and V3) + * fixed level time for EMC levels for V2 engine (V2 and V5 levels) + * fixed special handling of vertically stacked acid becoming fake acid + +2006-07-16 + * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can + affect multiple instances of the same CE, although this kind of + change condition usually only affects one single custom element + +2006-07-16 + * version number set to 3.2.1 + +2006-07-16 + * version 3.2.0 released + +2006-06-23 + * reorganized level editor element list a bit to match engines better + +2006-06-21 + * fixed newly introduced bug with wrongly initializing clipboard element + +2006-06-19 + * fixed bug with displaying visible/invisible level border in editor + +2006-06-14 + * reorganized some elements in the level editor element list + +2006-06-06 + * fixed bug with displaying any player as "yellow" when moving into acid + * fixed bug with displaying running player when player stopped at border + +2006-06-03 + * fixed bug with player exploding when moving into acid + * fixed bug with level settings being reset in editor and when playing + (some compatibility settings being set not only after level loading) + * fixed crash bug when number of custom graphic frames was set to zero + * fixed bug with teleporting player on walkable tile not working anymore + * added partial compatibility support for pre-release-only "CONF" chunk + (to make Alan Bond's "color cycle" demo work again :-) ) + +2006-05-30 + * fixed some bugs when displaying title screens from info screen menu + * fixed bug which caused EMC doors #5 to #8 to be passable without keys + +2006-05-20 + * changed file major version to 3 to reflect level file format changes + * uploaded pre-release (test) version 3.2.0-8 binary and source code + +2006-05-19 + * added new chunk "NAME" to level file format for level name settings + * added new chunk "NOTE" to level file format for envelope settings + * changed name of chunk "CONF" to "ELEM" (for normal element settings) + * updated magic(5) file to recognize changed and new level file chunks + * removed change events "change when CE value/score changes" as unneeded + +2006-05-17 + * changed gravity (which only affects the player) from level property + to player property (only makes a difference in multi-player levels) + * added change events "change when CE value/score changes" + * added change events "change when CE value/score changes of " + +2006-05-16 + * added new chunk "INFO" to level file format for global level settings + * added all element settings from "HEAD" chunk to "CONF" chunk + * added all global level settings from "HEAD" chunk to "INFO" chunk + +2006-05-09 + * changed level file format by adding two new chunks "CUSX" (for custom + elements, replacing the previous "CUS4" chunk) and "GRPX" (for group + elements, replacing the previous "GRP1" chunk); these new IFF style + chunks use the new and flexible "micro chunks inside chunks" technique + already used with the new "CONF" chunk (for normal element properties) + which makes it possible to easily extend the existing level format + (instead of using fixed-length chunks like before, which are either + too big due to reserved bytes for future use, or too small when those + reserved bytes have all been used and even more data should be stored, + requiring the replacement by new and larger chunks just like it went + with "CUS1" to "CUS4"); this whole problem now does not exist anymore + +2006-05-06 + * added credits pages to the "credits" section that were really missing + * added some missing element descriptions to the level editor + * added down position of switchgate switch to the level editor + and allowed the use of both switch positions at the same time + * changed use of "Insert" and "Delete" keys to navigate element list in + level editor to start of previous or next cascading block of elements + +2006-05-05 + * added the possibility to view the title screen to the info screen menu + * fixed some minor bugs with viewing title screens + +2006-05-02 + * fixed bug with title (cross)fading in/out when using fullscreen mode + +2006-04-30 + * fixed bug that forced re-defining of menu settings in local graphics + config file which are already defined in existing base config file + * fixed small bug that caused door sounds playing when music is enabled + +2006-04-29 + * added the possibility to define up to five title screens for each + level set that are displayed after loading using (cross)fading in/out + (this was added to display the various start images of the EMC sets) + +2006-04-28 + * added "CE score gets zero [of]" to custom element trigger conditions + * added setup option to display element token name in level editor + +2006-04-19 + * added compatibility code for Juergen Bonhagen's menu artwork settings + +2006-04-15 + * fixed bug with displaying wrong animation frame 0 after CE changes + * fixed bug with creating invisible elements when light switch is on + +2006-04-06 + * added selection between ECS and AGA graphics for EMC levels to setup + +2006-04-04 + * adjusted font handling for various narrow EMC style fonts + +2006-04-03 + * changed EM engine behaviour back to re-allow initial rolling springs + +2006-04-02 + * fixed handling of over-large selectboxes (less error-prone now) + * fixed bug when creating GE with walkable element under the player + +2006-04-01 + * added use of "Insert" and "Delete" keys to navigate element list in + level editor to start of custom elements or start of group elements + * added virtual elements to access CE value and CE score of elements: + - "CE value of triggering element" + - "CE score of triggering element" + - "CE value of current element" + - "CE score of current element" + +2006-03-30 + * fixed "grass" to "sand" in older EM levels (up to file version V4) + +2006-03-29 + * changed behaviour of network games with internal errors (because of + different client frame counters) from immediately terminating R'n'D + to displaying an error message requester and stopping only the game + (also to prevent impression of crashes under non command-line runs) + * fixed playing network games with the EMC engine (did not work before) + * fixed bug with not scrolling the screen in multi-player mode with the + focus on player 1 when all players are moving in different directions + * fixed bug with keeping pointer to gadget even after its deallocation + * fixed bug with allowing "focus on all players" in network games + * fixed bug with player focus when playing tapes from network games + +2006-03-22 + * uploaded pre-release (test) version 3.2.0-7 binary and source code + +2006-03-19 + * code cleanup for game action control for R'n'D and EMC game engine + +2006-03-18 + * fixed bug in multi-player movement with focus on both players + * added option to control only the focussed player with all input + +2006-03-14 + * added player focus switching to level tape recording and re-playing + +2006-03-13 + * fixed some bugs in player focus switching in EMC and RND game engine + +2006-03-11 + * added special Supaplex animations for Murphy digging and snapping + * added special Supaplex animations for Murphy being bored and sleeping + +2006-03-10 + * added four new yam yams with explicit start direction for EMC engine + * fixed bug in src/libgame/text.c with printing text outside the window + +2006-03-09 + * fixed small bug in EMC level loader (copyright sign in EM II levels) + +2006-03-08 + * added delayed ignition of EM style dynamite when used in R'n'D engine + * added limited movement range to EMC engine when focus on all players + +2006-03-06 + * fixed bug with missing (zero) score values for native Supaplex levels + +2006-03-05 + * added "continuous snapping" (snapping many elements while holding the + snap key pressed, without releasing the snap key after each element) + as a new player setting for more compatibility with the classic games + +2006-03-04 + * finished scrolling for "focus on all players" in EMC graphics engine + +2006-02-28 + * level sets with "levels: 0" are ignored for levels, but not artwork + * fixed bug when scanning empty level group directories (endless loop) + +2006-02-26 + * fixed bug with explosion graphic for player using "Murphy" graphic + * fixed bug with explosion graphic if player leaves explosion in time + * changed some descriptive text in setup menu to use medium-width font + * added key shortcut settings for switching player focus to setup menu + +2006-02-25 + * fixed bug with random value initialization when recording tapes + * fixed bug with playing single player tapes when team mode activated + +2006-02-22 + * fixed little bug when trying to switch to player that does not exist + +2006-02-19 + * added player switching (visual and quick) to R'n'D and EM game engine + * added setup option to select visual or quick in-game player switching + +2006-02-16 + * added use of "Home" and "End" keys to handle element list in editor + +2006-02-15 + * fixed bug with adding score when playing tape with EMC game engine + * added steel wall border for levels using EMC engine without border + * finally fixed delayed scrolling in EMC engine also for small levels + +2006-02-12 + * fixed potential crash bug in WarnBuggyBase() (missing boundary check) + +2006-02-11 + * fixed bug with CE change order in TestIfElementTouchesCustomElement() + * fixed bug when displaying info element without action, but direction + +2006-02-09 + * fixed minor graphical problems with springs smashing and slurping + (when using R'n'D style graphics instead of EMC style graphics) + +2006-02-07 + * added scroll delay (as configured in setup) to EMC graphics engine + +2006-02-06 + * improved screen redraw for EMC graphics engine (faster and smoother) + * when not scrolling, do not redraw the whole playfield if not needed + +2006-02-03 + * added multi-player mode for EMC game engine (with up to four players) + +2006-01-28 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-14 + * added spring bumper (reflects spring) from EMC engine to R'n'D engine + +2006-01-11 + * added selectbox for initial player speed to player settings in editor + +2006-01-11 + * version 3.1.2 created that is basically version 3.1.1, but with a + major bug fixed that prevented editing your own private levels + * version 3.1.2 released + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic selectboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + +2005-12-13 + * added parameters for "game of life" and "biomaze" elements to editor + +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + +2005-06-26 + * fixed bug causing "change when impact" on player not working + * fixed wrong priority of "hitting something" over "hitting " + * fixed wrong priority of "hit by something" over "hit by " + +2005-06-14 + * fixed graphical bug which caused the player (being Murphy) to show + collecting animations although the element was collected by penguin + +2005-06-08 + * fixed two bugs causing wrong door background graphics in system.c + (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()") + +2005-06-06 + * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine + * added "no direction" to "walkable/passable from" selectbox options + +2005-06-05 + * enhanced tape autoplay to accept "autoplay [ ...]" format + * in tape autoplay, not only report broken, but also missing tapes + +2005-05-31 + * uploaded pre-release (test) version 3.2.0-2 binary and source code + +2005-05-27 + * fixed small bug with "linear" animation not working for active lamp + +2005-05-24 + * fixed bug with moving up despite gravity due to "block last field" + * fixed small bug with wrong draw offset when typing name in main menu + * when reading user names from "passwd", ignore data after first comma + * when creating new "levelinfo.conf", only write some selected entries + +2005-04-28 + * fixed displaying "imported from/by" on preview with empty string + * fixed ignoring draw offset for fonts used for level preview texts + +2005-04-24 + * fixed a delay problem with SDL and too many mouse motion events + * added setup option "skip levels" and level skipping functionality + +2005-03-19 + * added move speed "not moving" for non-moving CEs, but with direction + +2005-03-06 + * fixed mapping of obsolete element token names in "editorsetup.conf" + * fixed bug with sound "acid.splashing" treated as a loop sound + * fixed some little sound bugs in native EM engine + +2005-02-20 + * fixed small bug when dragging scrollbars to end positions + +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + 2004-06-12 * fixed bug when pressing "stop, pause, stop, play" on tape recorder * internal change of how the player blocks the last field when moving @@ -6,6 +825,7 @@ unsuccessfully trying to move, when he directly could move after that * the last two changes should make original Supaplex level 93 solvable * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right 2004-06-11 * fixed bug with wrong door state after trying to quickload empty tape