X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=aeaa2263eb24ea11a11d7cd3ab3d26a6290168d4;hb=8c167a3d4c65f4baf5b4abbebab48d575c248221;hp=f33feed453e099d2f955a2aacc8312497aa5dffb;hpb=1bd9644544424ed912d886777c6e8ed387aac24a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index f33feed4..aeaa2263 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,36 @@ +2003-11-09 + * fixed reset of player animation frame when, for example, + walking, digging or collecting share the same animation + +2003-11-08 + * fixed tape recording when player is created from CE element change + +2003-11-04 + * introduced "turning..." action graphic for elements with move delay + (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam) + +2003-11-03 + * prevent "extended" changed elements from delay change in same frame + +2003-11-02 + * fixed bug when pushing element that can move away to the side + (like pushing falling elements, but now with moving elements) + +2003-11-01 + * finally fixed serious bug in code for delayed element pushing (again) + +2003-10-19 + * unavailable setup options now marked as "n/a" instead of "off" + * new boolean directive "latest_engine" for "levelinfo.conf": when set + to "true", levels are always played with the latest game engine, + which is desired for levels that are imported from other games; all + other levels are played with the engine version stored in level file + (which is normally the engine version the level was created with) + 2003-10-18 * fixed serious bug in code for delayed element pushing * fixed little bug in animation frame selection for pushed elements + * speed-up of reading config file for verbose output 2003-10-08 * added configuration option for opening and closing Supaplex exit