X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=ae937d76860d9152a468d0bc5f8b748ae126f86c;hb=b1f42b6eb7bfa63765e34366a2fd51ed9dd0be86;hp=c0a460266e54cf7c0cfac38ce43a6aefa507ad2c;hpb=e300f91a9ee9f6160aff68d3bc50a21b797d9941;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c0a46026..ae937d76 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,43 @@ +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + +2007-01-14 + * changed maximum value for endless loop detection to a higher value + (some levels really used very deep recursion without being endless) + +2007-01-13 + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine + 2007-01-08 + * added new elements for newly supported Diamond Caves II levels: + - steel text elements + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 * version number set to 3.2.4 2007-01-05