X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=ae937d76860d9152a468d0bc5f8b748ae126f86c;hb=b1f42b6eb7bfa63765e34366a2fd51ed9dd0be86;hp=60165cbdd35e7d6e5fbb7ec00bf37db54ef2b66a;hpb=ac7013523c34d097708ef0f26d9c644db67bcef8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 60165cbd..ae937d76 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,13 +1,38 @@ +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + 2007-01-14 * changed maximum value for endless loop detection to a higher value (some levels really used very deep recursion without being endless) 2007-01-13 - * added growing steel walls for newly supported Diamond Caves II levels - * added snappable land mine for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine 2007-01-08 - * added steel text elements for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - steel text elements 2007-01-06 * added level file loader for native Diamond Caves II levels