X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=ae937d76860d9152a468d0bc5f8b748ae126f86c;hb=9cb181e05e485435ef48586dd4f2811ba1e672b3;hp=2a07d9be0cb2e22757d03595901940669338ef28;hpb=1ca582ff344bd825e03229636cee6d006e19251f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2a07d9be..ae937d76 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,16 +1,38 @@ +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + 2007-01-20 * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand 2007-01-14 * changed maximum value for endless loop detection to a higher value (some levels really used very deep recursion without being endless) 2007-01-13 - * added growing steel walls for newly supported Diamond Caves II levels - * added snappable land mine for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine 2007-01-08 - * added steel text elements for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - steel text elements 2007-01-06 * added level file loader for native Diamond Caves II levels