X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=adb4305b330784b5ab2ccc83861400aeb478359e;hb=82935bc1d2a8bba3be5a29cd5449edc155118521;hp=ca0742a8e7cef9573b5c62227f1d7d6f99507eca;hpb=ba9b97935eee3017ffdbad3d0c06d3c47a74c49a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index ca0742a8..adb4305b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,23 @@ +2015-01-25 + * moved "element properties" button in editor from toolbox to palette + * added "zoom level tile size" button in editor to toolbox (currently + no function behind it; will be used to zoom level editor playfield) + * added key shortcuts '1' to '3' to view properties of drawing elements + +2015-01-19 + * re-enabled editor palette element options in setup configuration file + +2014-12-13 + * fixed loading custom PCX image files with default artwork file names + (like "RocksDoor.pcx") which are not redefined in artwork config file + (this is a special fix for Zelda 2 and probably some other existing + level sets which use new graphics which are not defined in the file + "graphicsinfo.conf", but use a file name of one of default graphics + (like "RocksScreen.pcx"); this did not work anymore for PCX files + since the default graphics files have been changed to PNG files, so + different file names are checked now (like "RocksScreen.png"), so if + the PNG files cannot be found, the old PCX files are also checked) + 2014-12-03 * added some more graphics customization options for the level editor: - editor.button.prev_level (position)