X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=acaf49357e99bced8df2b9bcd890d9e9f4053919;hb=b6847742a0713d8ed21bb6104476db54f8c1a4b9;hp=22e68ea214f26f50935d034852586be6b9a4952d;hpb=e8778d6bd0d375d94521838bf157fa24bfc4b857;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 22e68ea2..acaf4935 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,39 @@ +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + 2009-10-24 * most important parts of native Supaplex engine integration working: - native Supaplex levels can be played in native Supaplex engine