X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=acaf49357e99bced8df2b9bcd890d9e9f4053919;hb=3ceb03c19a3a327efa33bf98d494f9c9c6087d91;hp=41f88faf0dd22234d59f47d5786559301f09af8d;hpb=1ceb7ce8723b32b267758bfda3bb7903fff8ea7a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 41f88faf..acaf4935 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,66 @@ +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + +2009-10-24 + * most important parts of native Supaplex engine integration working: + - native Supaplex levels can be played in native Supaplex engine + - native Supaplex level/demo files ("*.sp" files) can be re-played + - all 111 classic original Supaplex levels automatically solvable + - native Supaplex engine can be selected and used from level editor + - logic of re-playing Supaplex demos migrated to R'n'D tape logic + +2009-09-25 + * fixed another translation problem from VisualBasic to C (where "int" + should be "short") causing unsolvable demos with bugs and terminals + ("bugs" being related to the Supaplex "buggy base" element here ;-) ) + +2009-09-23 + * fixed bug when reading Supaplex single level files (preventing loader + from seeking to level position like in Supaplex level package files) + +2009-08-01 + * first classic Supaplex level running and solved by solution/demo tape + +2009-06-20 + * started with integration of native Supaplex engine, using source code + of Megaplex from Frank Schindler, based on original Supaplex engine + +2009-06-16 + * version number set to 3.2.6.2 + 2009-06-15 * version 3.2.6.1 released