X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=aa185bf5e07d1966295f2a3cbe5ce8b3e63cea0e;hb=ab15698ba2ad29ab6c0af5f022fb2bffc57e382f;hp=b3e2aeb92e431e4a92054a337cdfe8cd0529f793;hpb=ce64737e3650f38dc6c05fbd315308244297cc45;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b3e2aeb9..aa185bf5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,34 @@ +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + 2004-01-03 - * level loader can now load native Emerald Mine levels + * added level loader for loading native Emerald Mine levels 2004-01-02 * changes for "shooting" style CE movement