X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=aa185bf5e07d1966295f2a3cbe5ce8b3e63cea0e;hb=12e44cdc1d38afab5da1ea3057e0c285a7a48356;hp=ceb85cacb405be33df41fb4a61905e0df0666e30;hpb=39af00f43cf5c4cea174d0e90633877df08a2f7c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index ceb85cac..aa185bf5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,148 @@ + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + +2004-01-03 + * added level loader for loading native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + +2003-12-27 + * changed default snap/drop keys from left/right Shift to Control keys + +2003-12-27 + * fixed bug with dead player getting reanimated from custom element + +2003-12-14 + * fixed bug with wrong penguin graphics (when entering exit) + +2003-12-14 + * fixed bug with wrong "Murphy" graphics (when digging etc.) + +2003-12-14 + * Version number set to 3.0.9. + +2003-12-14 + * Version 3.0.8 released. + +2003-12-13 + * added function checked_free() + +2003-12-13 + * fixed bug with double nut cracking sound + (by eliminating "default element action sound" assignment in init.c) + +2003-12-10 + * fixed crash when no music info files are available + +2003-12-07 + * fixed boring and sleeping sounds + +2003-12-05 + * added "maze runner" and "maze hunter" movement types + * added extended collision conditions for custom elements + +2003-12-03 + * added warnings for undefined token values in artwork config files + +2003-12-02 + * added menu entry for level set information to the info screen + +2003-12-02 + * fixed bug with wrong default impact sound for colored emeralds + +2003-11-30 + * added several sub-screens for the info screen + * menu text now also clickable (not only blue/red sphere left of it) + +2003-11-25 + * added configurable "bored" and "sleeping" animations for the player + * added "awakening" sound for player when waking up after sleeping + +2003-11-22 + * added "copy" and "exchange" functions for custom elements to editor + +2003-11-21 + * added configurable element animations for info screen + +2003-11-20 + * added configurable music credits for info screen + +2003-11-19 + * finally fixed tape recording when player is created from CE change + +2003-11-18 + * added "editorsetup.conf" for editor element list configuration + +2003-11-16 + * added "musicinfo.conf" for menu and level music configuration + +2003-11-14 + * fixed a very nasty bug in dragon turning code in TurnRoundExt() + (that only showed up on Linux, but not on Windows systems) + +2003-11-13 + * fixed turning movement of butterflies and fireflies (no frame reset) + * enhanced sniksnak turning movement (two steps instead of only one) + +2003-11-10 + * Version number set to 3.0.8. + +2003-11-10 + * Version 3.0.7 released. + +2003-11-09 + * fixed reset of player animation frame when, for example, + walking, digging or collecting share the same animation + * fixed CE with "deadly when touching" exploding when touching amoeba + +2003-11-08 + * fixed tape recording when player is created from CE element change + +2003-11-04 + * introduced "turning..." action graphic for elements with move delay + (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam) + * added turning animations for bug, spaceship and sniksnak + +2003-11-03 + * prevent "extended" changed elements from delay change in same frame + +2003-11-02 + * fixed bug when pushing element that can move away to the side + (like pushing falling elements, but now with moving elements) + +2003-11-01 + * finally fixed serious bug in code for delayed element pushing (again) + 2003-10-19 * unavailable setup options now marked as "n/a" instead of "off" * new boolean directive "latest_engine" for "levelinfo.conf": when set