X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=a83ebd68842597d796b71638d1f70e2cf19148c3;hb=553bbcb054a57644d78eb10f6072ba38a04620af;hp=2fccf0c972c1db844344875c36fb60a1484bd771;hpb=aca666256c715771b11d3277e10ff971aea44af8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2fccf0c9..a83ebd68 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,835 @@ +2006-04-15 + * fixed bug with displaying wrong animation frame 0 after CE changes + * fixed bug with creating invisible elements when light switch is on + +2006-04-06 + * added selection between ECS and AGA graphics for EMC levels to setup + +2006-04-04 + * adjusted font handling for various narrow EMC style fonts + +2006-04-03 + * changed EM engine behaviour back to re-allow initial rolling springs + +2006-04-02 + * fixed handling of over-large selectboxes (less error-prone now) + * fixed bug when creating GE with walkable element under the player + +2006-04-01 + * added use of "Insert" and "Delete" keys to navigate element list in + level editor to start of custom elements or start of group elements + * added virtual elements to access CE value and CE score of elements: + - "CE value of triggering element" + - "CE score of triggering element" + - "CE value of current element" + - "CE score of current element" + +2006-03-30 + * fixed "grass" to "sand" in older EM levels (up to file version V4) + +2006-03-29 + * changed behaviour of network games with internal errors (because of + different client frame counters) from immediately terminating R'n'D + to displaying an error message requester and stopping only the game + (also to prevent impression of crashes under non command-line runs) + * fixed playing network games with the EMC engine (did not work before) + * fixed bug with not scrolling the screen in multi-player mode with the + focus on player 1 when all players are moving in different directions + * fixed bug with keeping pointer to gadget even after its deallocation + * fixed bug with allowing "focus on all players" in network games + * fixed bug with player focus when playing tapes from network games + +2006-03-22 + * uploaded pre-release (test) version 3.2.0-7 binary and source code + +2006-03-19 + * code cleanup for game action control for R'n'D and EMC game engine + +2006-03-18 + * fixed bug in multi-player movement with focus on both players + * added option to control only the focussed player with all input + +2006-03-14 + * added player focus switching to level tape recording and re-playing + +2006-03-13 + * fixed some bugs in player focus switching in EMC and RND game engine + +2006-03-11 + * added special Supaplex animations for Murphy digging and snapping + * added special Supaplex animations for Murphy being bored and sleeping + +2006-03-10 + * added four new yam yams with explicit start direction for EMC engine + * fixed bug in src/libgame/text.c with printing text outside the window + +2006-03-09 + * fixed small bug in EMC level loader (copyright sign in EM II levels) + +2006-03-08 + * added delayed ignition of EM style dynamite when used in R'n'D engine + * added limited movement range to EMC engine when focus on all players + +2006-03-06 + * fixed bug with missing (zero) score values for native Supaplex levels + +2006-03-05 + * added "continuous snapping" (snapping many elements while holding the + snap key pressed, without releasing the snap key after each element) + as a new player setting for more compatibility with the classic games + +2006-03-04 + * finished scrolling for "focus on all players" in EMC graphics engine + +2006-02-28 + * level sets with "levels: 0" are ignored for levels, but not artwork + * fixed bug when scanning empty level group directories (endless loop) + +2006-02-26 + * fixed bug with explosion graphic for player using "Murphy" graphic + * fixed bug with explosion graphic if player leaves explosion in time + * changed some descriptive text in setup menu to use medium-width font + * added key shortcut settings for switching player focus to setup menu + +2006-02-25 + * fixed bug with random value initialization when recording tapes + * fixed bug with playing single player tapes when team mode activated + +2006-02-22 + * fixed little bug when trying to switch to player that does not exist + +2006-02-19 + * added player switching (visual and quick) to R'n'D and EM game engine + * added setup option to select visual or quick in-game player switching + +2006-02-16 + * added use of "Home" and "End" keys to handle element list in editor + +2006-02-15 + * fixed bug with adding score when playing tape with EMC game engine + * added steel wall border for levels using EMC engine without border + * finally fixed delayed scrolling in EMC engine also for small levels + +2006-02-12 + * fixed potential crash bug in WarnBuggyBase() (missing boundary check) + +2006-02-11 + * fixed bug with CE change order in TestIfElementTouchesCustomElement() + * fixed bug when displaying info element without action, but direction + +2006-02-09 + * fixed minor graphical problems with springs smashing and slurping + (when using R'n'D style graphics instead of EMC style graphics) + +2006-02-07 + * added scroll delay (as configured in setup) to EMC graphics engine + +2006-02-06 + * improved screen redraw for EMC graphics engine (faster and smoother) + * when not scrolling, do not redraw the whole playfield if not needed + +2006-02-03 + * added multi-player mode for EMC game engine (with up to four players) + +2006-01-28 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-14 + * added spring bumper (reflects spring) from EMC engine to R'n'D engine + +2006-01-11 + * added selectbox for initial player speed to player settings in editor + +2006-01-11 + * version 3.1.2 created that is basically version 3.1.1, but with a + major bug fixed that prevented editing your own private levels + * version 3.1.2 released + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic selectboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + +2005-12-13 + * added parameters for "game of life" and "biomaze" elements to editor + +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + +2005-06-26 + * fixed bug causing "change when impact" on player not working + * fixed wrong priority of "hitting something" over "hitting " + * fixed wrong priority of "hit by something" over "hit by " + +2005-06-14 + * fixed graphical bug which caused the player (being Murphy) to show + collecting animations although the element was collected by penguin + +2005-06-08 + * fixed two bugs causing wrong door background graphics in system.c + (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()") + +2005-06-06 + * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine + * added "no direction" to "walkable/passable from" selectbox options + +2005-06-05 + * enhanced tape autoplay to accept "autoplay [ ...]" format + * in tape autoplay, not only report broken, but also missing tapes + +2005-05-31 + * uploaded pre-release (test) version 3.2.0-2 binary and source code + +2005-05-27 + * fixed small bug with "linear" animation not working for active lamp + +2005-05-24 + * fixed bug with moving up despite gravity due to "block last field" + * fixed small bug with wrong draw offset when typing name in main menu + * when reading user names from "passwd", ignore data after first comma + * when creating new "levelinfo.conf", only write some selected entries + +2005-04-28 + * fixed displaying "imported from/by" on preview with empty string + * fixed ignoring draw offset for fonts used for level preview texts + +2005-04-24 + * fixed a delay problem with SDL and too many mouse motion events + * added setup option "skip levels" and level skipping functionality + +2005-03-19 + * added move speed "not moving" for non-moving CEs, but with direction + +2005-03-06 + * fixed mapping of obsolete element token names in "editorsetup.conf" + * fixed bug with sound "acid.splashing" treated as a loop sound + * fixed some little sound bugs in native EM engine + +2005-02-20 + * fixed small bug when dragging scrollbars to end positions + +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + +2004-06-12 + * fixed bug when pressing "stop, pause, stop, play" on tape recorder + * internal change of how the player blocks the last field when moving + * fixed blocking delay of last field for EM and SP style block delay + * fixed bug where the player had to wait for the usual move delay after + unsuccessfully trying to move, when he directly could move after that + * the last two changes should make original Supaplex level 93 solvable + * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right + +2004-06-11 + * fixed bug with wrong door state after trying to quickload empty tape + * fixed waste of static memory usage of the binary, making it smaller + * fixed very little graphical bug in Supaplex explosion + +2004-06-07 + * version number set to 3.1.1 + +2004-06-07 + * version 3.1.0 released + +2004-06-07 + * fixed bug with crash when writing user levelinfo.conf the first time + +2004-06-06 + * added option "convert LEVELDIR [NR]" to command line batch commands + * re-converted Supaplex levels to apply latest engine fixes + * changed "use graphic/sound of element" to "use graphic of element" + due to compatibility problems with some levels ("bug machine" etc.) + +2004-05-23 + * fixed bug with CE change replacing player with same or other player + +2004-05-16 + * fixed bug with opaque font in envelope with background graphic when + background graphic is not transparent itself + +2004-05-12 + * added "gravity on" and "gravity off" ports for Supaplex compatibility + * corrected original Supaplex level loading code to use these new ports + * also corrected Supaplex loader to auto-count infotrons if set to zero + +2004-05-10 + * fixed bug with missing initialization of "modified" flag for GEs + +2004-05-09 + * fixed bug that caused endless recursion loop when relocating player + * fixed tape recorder bug in "step mode" when using "pause before end" + * fixed tape recorder bug when changing from "warp forward" mode + +2004-05-08 + * fixed bug with "when touching" for pushed elements at last position + +2004-05-05 + * fixed bug that caused two activated toolbox buttons in level editor + * fixed bug with exploding dynabomb under player due to other explosion + +2004-05-02 + * fixed bug with creating walkable custom element under player (again) + * fixed bug with not copying explosion type when copying CEs in editor + * fixed graphical bug when drawing player in setup menu (input devices) + * fixed graphical bug when the player is pushing an accessible element + * fixed bug with classic switchable elements triggering CE changes + * fixed bug with entering/leaving walkable element in RelocatePlayer() + * fixed crash bug when CE leaves behind the trigger player element + +2004-04-30 + * fixed bug with broken tubes after placing/exploding dynamite in them + * fixed bug with exploding dynamite under player due to other explosion + * fixed bug with not resetting push delay under certain circumstances + +2004-04-27 + * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm) + * added network multiplayer code for Windows (thanks to Niko Böhm) + +2004-04-25 + * added option "reachable despite gravity" for gravity movement + * changed gravity movement of most classic walkable and passable + elements back to "not reachable" (for compatibility reasons) + +2004-04-24 + * fixed (removed) "indestructible" / "can explode" dependency in editor + * fixed (removed) "accessible inside" / "protected" dependency + * fixed (removed) "step mode" / "shield time" dependency + +2004-04-23 + * fixed dynabombs exploding now into anything diggable + * fixed Supaplex style gravity movement into buggy base now impossible + * added pressing key "space" as valid action to select menu options + +2004-04-20 + * added "replace when walkable" to relocate player to walkable element + * added "enter"/"leave" event for elements affected by relocation + * fixed "direct"/"indirect" change order also for "when change" event + * fixed graphical bug when pushing things from elements walkable inside + +2004-04-18 + * fixed graphic bug when player is snapping while moving in old levels + * fixed bug when a moving custom element leaves a player element behind + * fixed bug with mole not disappearing when moving into acid pool + * fixed bug with incomplete path setting when using "--basepath" option + * moving CE can now leave walkable elements behind under the player + * when relocating, player can be set on walkable element now + * fixed another gravity movement bug + +2004-04-12 + * uploaded pre-release (test) version 3.1.0-2 binary and source code + +2004-04-10 + * added "collectible" and "removable" to extended replacement types + (where "removable" replaces "diggable" and "collectible" elements) + * added "collectible & throwable" (to throw element to the next field) + * fixed bug with CEs digging elements that are just about to explode + * changed mouse cursor now always being visible when game is paused + +2004-04-09 + * added possibility to push/press accessible elements from a side that + is not accessible + * fixed bug with not setting actual date when appending to tape + +2004-04-07 + * fixed bug with incorrectly initialized custom element editor graphics + +2004-04-04 + * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson": + - number of levels corrected from 18 to 17 in "levelinfo.conf" + +2004-03-31 + * fixed bug with destroyed robot wheel still attracting robots forever + * fixed bug with time gate switch deactivating after robot wheel time + (while the time gate itself is not affected by this misbehaviour) + * changed behaviour of BD style amoeba to always get blocked by player + (before it was different when there were non-BD elements in level) + * fixed bug with player destroying indestructable elements with shield + +2004-03-26 + * added option to make growing elements grow into anything diggable + (for the various amoeba types, biomaze and "game of life") + +2004-03-24 + * fixed bug with movable elements not moving after left behind by CEs + * changed gravity movement to anything diggable, not only sand/base + * optionally allowing passing to walkable element, not only empty space + * added option "can pass to walkable element" for players + * finally fixed gravity movement (hopefully) + +2004-03-23 + * fixed bug with movable elements not moving anymore after falling down + +2004-03-22 + * fixed another bug with custom elements digging and leaving elements + * fixed bug with "along left/right side" and automatic start direction + * trigger elements now also displayed when "more custom" deactivated + * fixed bug with clipboard element initialized when loading new level + * added option "drop delay" to set delay before dropping next element + +2004-03-21 + * uploaded pre-release (test) version 3.1.0-1 binary and source code + +2004-03-20 + * added copy and paste functions for custom change pages + * enhanced graphical display and functionality of tape recorder + * fixed bug with custom elements digging and leaving elements + +2004-03-19 + * added move speed faster than "very fast" for custom elements + * fixed bug with 3+3 style explosions and missing border content + * fixed little bug when copying custom elements in the editor + * enhanced custom element changes by more side trigger actions + +2004-03-16 + * added option "no scrolling when relocating" for instant teleporting + * uploaded pre-release (test) version 3.1.0-0 binary and source code + +2004-03-15 + * added trigger element and trigger player to use as target elements + * added copy and paste functions for custom and group elements + +2004-03-14 + * fixed graphical bug when displaying explosion animations + * fixed bug when appending to tapes, resulting in broken tapes + * re-recorded a few tapes broken by fixing gravity checking bug + +2004-03-13 + * "can move into acid" property now for all elements independently + * "can fall into acid" property for player stored in same bitfield now + * added option for deadliness of Supaplex 'sniksnak' and 'electron' + * version number set to 3.1.0 (finally!) + +2004-03-09 + * changed tape recording to only record input, not programmed actions + +2004-03-08 + * fixed totally broken (every 8th frame skipped) step-by-step recording + * fixed bug with requester not displayed when quick-loading interrupted + * added option "can fall into acid (with gravity)" for players + * fixed bug with player not falling when snapping down with gravity + +2004-03-07 + * fixed bug which messed up key config when using keypad number keys + +2004-03-03 + * fixed bug which allowed moving upwards even when gravity was active + * fixed bug with missing error handling when dumping levels or tapes + +2004-03-02 + * added different colored editor graphics for Supaplex gravity tubes + +2004-03-01 + * fixed bug that allowed solvable tapes for unsolvable levels + +2004-02-28 + * use unlimited number of droppable elements when "count" set to zero + * added option to use step limit instead of time limit for level + +2004-02-27 + * added player and change page as trigger for custom element change + +2004-02-24 + * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1) + +2004-02-22 + * fixed bug with dark yamyam changing to acid when moving over acid + * fixed handling of levels with more than 999 seconds level time + (example: level 76 of "Denmine") + +2004-02-21 + * "spring push bug" reintroduced as configurable element property + * fixed bug with missing properties for "mole" + * fixed bug that showed up when fixing the above "mole" properties bug + * added option "can move into acid" for all movable elements + * fixed graphical bug for elements moving into acid + * changed event handling to handle all pending events before going on + +2004-02-17 + * fixed bug which caused all CE change pages to be ignored which had + the same change event, but used a different element side + (reported by Simon Forsberg) + + * fixed bug which caused elements that can move and fall and that are + transported by a conveyor belt to continue moving into that direction + after leaving the conveyor belt, regardless of their own movement + type; only elements which can not move are transported now + (reported by Simon Forsberg) + + * fixed bug which could cause an array overflow in RelocatePlayer() + (reported by Niko Böhm) + + * changed Emerald Mine style "passable / over" elements to "protected" + (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate) + + * added new option to select from which side a "walkable/passable" + element can be entered + +2004-02-16 + * added explosion and ignition delay for elements that can explode + +2004-02-05 + * fixed bug which caused player not being protected against enemies + when a CE was "walkable / inside" and was not "indestructible" + * added "walkable/passable" fields to be "protected/unprotected" + against enemies, even if not accessible "inside" but "over/under" + +2004-02-04 + * corrected move pattern to 32 bit and initial move direction to 8 bit + +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + (also covering previously unknown element in level 0 of "Bondmine 8") + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + +2004-01-29 + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people + +2004-01-26 + * added "choice type" for group element selection + +2004-01-25 + * fixed bug with initial invulnerability of non-yellow player + +2004-01-23 + * added level loader for loading native Supaplex packed levels + (including multi-part levels like the "splvls99" levels) + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + +2004-01-03 + * added level loader for loading native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + +2003-12-27 + * changed default snap/drop keys from left/right Shift to Control keys + +2003-12-27 + * fixed bug with dead player getting reanimated from custom element + +2003-12-14 + * fixed bug with wrong penguin graphics (when entering exit) + +2003-12-14 + * fixed bug with wrong "Murphy" graphics (when digging etc.) + +2003-12-14 + * version number set to 3.0.9 + +2003-12-14 + * version 3.0.8 released + +2003-12-13 + * added function checked_free() + 2003-12-13 * fixed bug with double nut cracking sound (by eliminating "default element action sound" assignment in init.c) @@ -27,7 +859,7 @@ 2003-11-25 * added configurable "bored" and "sleeping" animations for the player - * added "awakening" sound for player waking up after sleeping + * added "awakening" sound for player when waking up after sleeping 2003-11-22 * added "copy" and "exchange" functions for custom elements to editor @@ -56,10 +888,10 @@ * enhanced sniksnak turning movement (two steps instead of only one) 2003-11-10 - * Version number set to 3.0.8. + * version number set to 3.0.8 2003-11-10 - * Version 3.0.7 released. + * version 3.0.7 released 2003-11-09 * fixed reset of player animation frame when, for example, @@ -106,10 +938,10 @@ * fixed bug with player not getting smashed by rock sometimes 2003-10-06 - * Version number set to 3.0.7. + * version number set to 3.0.7 2003-10-06 - * Version 3.0.6 released. + * version 3.0.6 released 2003-10-05 * added support for MP3 music for SDL version through SMPEG library @@ -128,10 +960,10 @@ * fixed element tokens for certain file elements with ".active" etc. 2003-09-29 - * Version number set to 3.0.6. + * version number set to 3.0.6 2003-09-29 - * Version 3.0.5 released. + * version 3.0.5 released 2003-09-28 * now four envelope elements available @@ -149,10 +981,10 @@ * enhanced (remaining low-resolution) Supaplex graphics 2003-09-13 - * Version number set to 3.0.5. + * version number set to 3.0.5 2003-09-13 - * Version 3.0.4 released. + * version 3.0.4 released 2003-09-12 src/tools.c * fixed bug in custom definition of crumbled element graphics @@ -161,10 +993,10 @@ * fixed bug in multiple config pages code that caused crashes 2003-09-08 - * Version number set to 3.0.4. + * version number set to 3.0.4 2003-09-08 - * Version 3.0.3 released. + * version 3.0.3 released 2003-09-07 * added music to Supaplex classic level set @@ -190,10 +1022,10 @@ * fixed bug (missing array boundary check) which could crash the game 2003-08-23 - * Version number set to 3.0.3. + * version number set to 3.0.3 2003-08-22 - * Version 3.0.2 released. + * version 3.0.2 released 2003-08-21 src/game.c * fixed bug with creating inaccessible elements at player position @@ -206,10 +1038,10 @@ * fixed bug with messing up custom element properties in 3.0.0 levels 2003-08-18 - * Version number set to 3.0.2. + * version number set to 3.0.2 2003-08-18 - * Version 3.0.1 released. + * version 3.0.1 released 2003-08-17 (no source files affected) * changed all "classic" PCX image files with 16 colors or less to @@ -256,18 +1088,18 @@ * fixed bug with missing graphic for active red disk bomb 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h - * Extended variable "level.gravity" to "level.initial_gravity" and + * extended variable "level.gravity" to "level.initial_gravity" and "game.current_gravity" to prevent level setting from being changed - by playing the level (keeping the runtime value after playing). + by playing the level (keeping the runtime value after playing) - * Fixed graphics bug when digging element that has 'crumbled' graphic - definition, but not 'diggable' graphic definition. + * fixed graphics bug when digging element that has 'crumbled' graphic + definition, but not 'diggable' graphic definition 2003-08-06 - * Version number set to 3.0.1. + * version number set to 3.0.1 2003-08-05 - * Version 3.0.0 released. + * version 3.0.0 released 2003-08-05 * various bug fixes; among others: @@ -277,26 +1109,26 @@ - allow Murphy player graphic in levels with non-Supaplex elements 2003-04-07 - * Various changes. - * I have forgotten to document changes for some time. + * various changes + * I have forgotten to document changes for some time 2002-12-31 - * Pre-Release Version 2.2.0rc1 released. + * pre-release version 2.2.0rc1 released 2002-08-25 - * Version number set to 2.1.2. + * version number set to 2.1.2 2002-08-13 - * Version 2.1.1 released. + * version 2.1.1 released 2002-08-10 - * Version number set to 2.1.1. + * version number set to 2.1.1 2002-08-05 - * Version 2.1.0 released. + * version 2.1.0 released 2002-05-19 - * Version number set to 2.1.0. + * version number set to 2.1.0 2002-04-03 to 2002-05-19 (various source files) * graphics, sounds and music now fully configurable