X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=a7eee8fe0c1f4b233ef5995c63627a46cc7f5df2;hb=843029e7c2253a35aa1b4ac87241978808b9e6fc;hp=514c6ed8926bd8e46b2b056d35b71739683a5485;hpb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 514c6ed8..a7eee8fe 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,30 @@ +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + 2009-10-28 * fixed array allocation in native Supaplex engine to correctly handle preceding scratch buffers (needed because of missing border checking)