X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=a575452509037cd290f3781b5ef2d39c56bfa1b7;hb=faad97c450f035fb84748e8ca72048e53c92de78;hp=75151cfd2abc822318023f908c30307d607f973e;hpb=a8816d6e5319f9ec26a45346b08250f61e95c011;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 75151cfd..a5754525 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,20 @@ +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + 2013-12-11 * removed limitation of artwork files to selected file types (this means that every file type supported by SDL_image and SDL_mixer can be used) @@ -8,7 +25,7 @@ surface are the same (this bug also existed in versions of SDL 1.2.x) 2013-12-07 - * started porting Rocks'n'Diamonds to Android + * started porting Rocks'n'Diamonds to Android (already shows main menu) 2013-12-03 * ported Rocks'n'Diamonds to SDL2 (first simple version that works)