X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=a575452509037cd290f3781b5ef2d39c56bfa1b7;hb=faad97c450f035fb84748e8ca72048e53c92de78;hp=65c1b09381da371ed68d8779c45bc76bec63e7cf;hpb=4de46eb5a7645e7058bb09e1ff9b3f1e7be54b49;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 65c1b093..a5754525 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,41 @@ +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android (already shows main menu) + +2013-12-03 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) + +2013-12-01 + * version number set to 3.3.1.3 + +2013-11-24 + * version 3.3.1.2 released + 2013-11-20 * improved error handling: display error message on screen (not only in the error file or on the console), and display path of the error file