X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=a002c20557aa3f44ffeed4188911e56eeb003a29;hb=749aca674d03da27c99b1358b52b6443ddfaf30e;hp=b3529b1eb392ef596b0e2ce00c2b56c9eaac9c8e;hpb=580d57b32a5bf92e628a9c1d936bf67a8709a39a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b3529b1e..a002c205 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,7 +1,75 @@ +2008-07-14 + * moved "level settings" and "editor settings" to two tabbed screens in + level editor to gain space for additional level property settings + +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + +2008-01-20 + * fixed crash bug caused by accessing invalid element (with value -1) + in UpdateGameControlValues() + * fixed graphical bug when using two-tile movement animations with EMC + game engine without explicitly using native EMC graphics engine + +2007-10-31 + * fixed bug in new "can dig" feature (see below) so that an unsuccessful + try to push something (due to push delay) does not cause a dig action + 2007-10-29 * fixed bug with reference elements used as trigger elements on custom element change pages not being recognized * fixed bug with reference elements not being removed from the playfield + * added engine functionality that allows custom elements that "can dig" + other elements not only to do so when moving by themselves, but also + when being pushed by the player (therefore adding the functionality to + push one element over another element, replacing it with the new one) 2007-10-23 * added command line function to write level sketch images to directory