X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=9940b39687d95fa26c0f5533ecb258b98228d607;hb=695b9e3d2e2ee94c93d2e804aa3c23dd34f68a25;hp=0bbd3b47e6df3e308bf0190e7f67a92184a65f23;hpb=80e96bb2c18af80bdf42240afb36af0e507d4f3e;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 0bbd3b47..9940b396 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,30 @@ +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + +2008-01-20 + * fixed crash bug caused by accessing invalid element (with value -1) + in UpdateGameControlValues() + * fixed graphical bug when using two-tile movement animations with EMC + game engine without explicitly using native EMC graphics engine + +2007-10-31 + * fixed bug in new "can dig" feature (see below) so that an unsuccessful + try to push something (due to push delay) does not cause a dig action + 2007-10-29 * fixed bug with reference elements used as trigger elements on custom element change pages not being recognized