X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=97829c986754596d4230aa9f859d4b3784f5447f;hb=d109a83b1b41088e536efa0788d5cb33382bbe18;hp=49f4d9af7aea9b9d60267905da47d574a2b5ff0f;hpb=d9f39115e59293918996baa8236ee3784d80a313;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 49f4d9af..97829c98 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,59 @@ +2006-07-26 + * improved level number selection in main menu and player selection in + setup menu (input devices section) by using standard button gadgets + * added support for mouse scroll wheel (caused buggy behaviour before) + +2006-07-25 + * improved general scrollbar handling (when jump-scrolling scrollbars) + +2006-07-23 + * changed scrollbars to always show last line as first after scrolling + (that means jumping n - 1 screen lines instead of n screen lines) + +2006-07-22 + * fixed level versions of EMC level loader (from V4 to V1, V2 and V3) + * fixed level time for EMC levels for V2 engine (V2 and V5 levels) + * fixed special handling of vertically stacked acid becoming fake acid + +2006-07-16 + * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can + affect multiple instances of the same CE, although this kind of + change condition usually only affects one single custom element + +2006-07-16 + * version number set to 3.2.1 + +2006-07-16 + * version 3.2.0 released + +2006-06-23 + * reorganized level editor element list a bit to match engines better + +2006-06-21 + * fixed newly introduced bug with wrongly initializing clipboard element + +2006-06-19 + * fixed bug with displaying visible/invisible level border in editor + +2006-06-14 + * reorganized some elements in the level editor element list + +2006-06-06 + * fixed bug with displaying any player as "yellow" when moving into acid + * fixed bug with displaying running player when player stopped at border + +2006-06-03 + * fixed bug with player exploding when moving into acid + * fixed bug with level settings being reset in editor and when playing + (some compatibility settings being set not only after level loading) + * fixed crash bug when number of custom graphic frames was set to zero + * fixed bug with teleporting player on walkable tile not working anymore + * added partial compatibility support for pre-release-only "CONF" chunk + (to make Alan Bond's "color cycle" demo work again :-) ) + 2006-05-30 * fixed some bugs when displaying title screens from info screen menu + * fixed bug which caused EMC doors #5 to #8 to be passable without keys 2006-05-20 * changed file major version to 3 to reflect level file format changes