X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=948f2d24124bcb3e961774517eb8408efb67e241;hb=d225818b7c89b2b60e52ac228e47ce303b5d8ef8;hp=3711c4ceedaed00c12929c222705c4176df2291d;hpb=c3c190ae0fb103b7843b84b964bdfa1acb9b0091;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 3711c4ce..948f2d24 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,26 @@ +2014-09-28 + * fixed bug with animation frames per line with non-standard tile size + (relevant for example for 64x64 sized frames continued on next row) + +2014-09-22 + * removed checking of file identifier tokens for configuration files + +2014-09-19 + * fixed bug where player actions were only mapped in team mode + (this broke four tapes in automatic game engine unit test where + old levels contained a non-yellow player, like rnd_abby_king, 011) + +2014-09-15 + * removed large parts of the preprocessor hell of old and unused code + +2014-09-14 + * updated source file headers (mainly author contact information) + +2014-09-11 + * added key shortcuts for window scaling and toggling fullscreen mode: + - Ctrl-'+', Ctrl-'-' and Ctrl-'0' for up/downscaling and normal size + - "F11" key for toggling fullscreen mode (in addition to Alt-Enter) + 2014-09-10 * fixed some drawing bugs when scaling graphics due to "game.tile_size" * added some performance improvements when handling SDL surface scaling