X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=9141158e8d130bb467dd5af13e393799bcba86b6;hb=30f635b58c076871cee2630ce15ffd7019764b2e;hp=c4343c1756e5127124452a0dd184cd45949d3dd6;hpb=78f3f677c919e5c185c63f462b54b72d73ca9c57;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c4343c17..9141158e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,24 @@ +2007-04-27 + * added use of hashes created from static lists (element tokens, image + config, font tokens) to speed up lookup of configuration parameters + * fixed bug where element and graphic config token lookup was mixed up + +2007-04-26 + * added "busy" animation when initializing program and loading artwork + * added initialization profiling for program startup (debugging only) + +2007-04-25 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + +2007-04-18 + * fixed small problem with separate fading definition for game screen + 2007-04-14 * added additional configuration directives for setup screen draw offset menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX @@ -6,6 +27,16 @@ used to define draw offset on custom artwork selection screens and "CHOOSE_OTHER" is used on all other list style selection screens, like choosing game speed or screen mode for fullscreen mode) + * added additional configuration directives to define main menu buttons: + - menu.button_name and menu.button_name.active + - menu.button_levels and menu.button_levels.active + - menu.button_scores and menu.button_scores.active + - menu.button_editor and menu.button_editor.active + - menu.button_info and menu.button_info.active + - menu.button_game and menu.button_game.active + - menu.button_setup and menu.button_setup.active + - menu.button_quit and menu.button_quit.active + * added eight pure decoration graphic definitions for the game panel 2007-04-08 * added support for accessing native Diamond Caves II level packages