X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8c5aafdbf1c92905b59442806e632ac898dd4c7e;hb=a1810845210edd7c609a0ce30d235c487a79a1c0;hp=ce543daf3a49611db7b20205f55369ced890511c;hpb=0d03b05bd2b0faf67444063af59c3b0fef45dd09;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index ce543daf..8c5aafdb 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,8 +1,22 @@ +2007-03-28 + * added displaying of most game panel control elements (not animated) + +2007-03-26 + * added new configuration directives to display additional game engine + values on the game control panel, like the following examples: + - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format + - game.panel.penguins - number of penguins to rescue + - game.panel.level_name - level name of current level + +2007-03-24 + * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels) + 2007-03-23 * added new player option "no centering when relocating" for "invisible" teleportations to level areas that look exactly the same, giving the illusion that the player did not relocate at all (this was the default since 3.2.3, but caused visual problems with room creation in "Zelda") + * added new menu fading effect "melt", shamelessly stolen from "DOOM" 2007-03-21 * improved menu fading, adding separate fading definitions for entering