X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8c5aafdbf1c92905b59442806e632ac898dd4c7e;hb=a1810845210edd7c609a0ce30d235c487a79a1c0;hp=825511327feafff156c0b5f74996083ec3d9c43d;hpb=884012f34f9f3c22bf75d1468e4ed57d7795a24b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 82551132..8c5aafdb 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,28 @@ +2007-03-28 + * added displaying of most game panel control elements (not animated) + +2007-03-26 + * added new configuration directives to display additional game engine + values on the game control panel, like the following examples: + - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format + - game.panel.penguins - number of penguins to rescue + - game.panel.level_name - level name of current level + +2007-03-24 + * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels) + +2007-03-23 + * added new player option "no centering when relocating" for "invisible" + teleportations to level areas that look exactly the same, giving the + illusion that the player did not relocate at all (this was the default + since 3.2.3, but caused visual problems with room creation in "Zelda") + * added new menu fading effect "melt", shamelessly stolen from "DOOM" + +2007-03-21 + * improved menu fading, adding separate fading definitions for entering + and leaving a menu and for fading between menu and "content" screens + * fixed small bug with recognizing also ".font_xyz" style definitions + 2007-03-20 * improved menu fading, adding separate fading definitions for fading between menu screens and fading between menu and "destination" screens