X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8abe1ff2318e080e5257c16076d773f3f7090fc5;hb=9c43bda51b4cc085fe9c2770c1e45fbce104412a;hp=877fded1f2e64a7fe1beb5fc96b01a9d4f31767b;hpb=1adb39b83ff3b555b57d6132a6a26954718947fb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 877fded1..8abe1ff2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,22 @@ +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + 2004-06-15 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)