X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8a72a75b6e30f2bb21202ccd404ba32f383d51b8;hb=3da9c6a38081401af8c47d78330a199104f9ad2f;hp=f2ac47ffca3e7b30194b0cb54a2ab076af865928;hpb=7992b03de18aad8527835dfa03375f3a30a7e673;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index f2ac47ff..8a72a75b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,47 @@ +2008-10-06 + * fixed problems with re-mapping players on playfield to input devices + +2008-09-29 + * fixed bug with player relocation while the player switches an element + +2008-09-24 + * fixed bug with EM/DC style exit and EM/DC style steel exit which was + not walkable (and did not let the player enter) when in process of + opening, but not fully open yet (which can cause the player not being + able to enter the exit in EM/DC style levels in time) + +2008-08-02 + * fixed some bugs regarding the new level/CE random seed reset options + +2008-07-14 + * moved "level settings" and "editor settings" to two tabbed screens in + level editor to gain space for additional level property settings + * added level setting to start a level with always the same random seed + * added CE action "set random seed" to re-initialize random seed in game + (this is the only CE action that gets executed before the CE changes, + which is needed to use the newly set random seed during the CE change) + +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + 2008-02-03 * changed design and size of element drawing area in level editor * added "element used as action parameter" to element change actions