X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8967bdd763ee88c08d94325705a4a97766a64006;hb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;hp=e3fddcfa8d776463f2c3fa59efcb22f64523bafc;hpb=672811c21f07da548a4cdc5e9e14b459bcad1829;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e3fddcfa..8967bdd7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,58 @@ +2010-03-14 + * started code cleanup of native Supaplex game engine + +2010-03-13 + * integrated playing sound effects into native Supaplex game engine + +2010-03-10 + * added configurable key shortcuts for the tape recorder buttons + +2010-03-09 + * added (hidden) function to save native Supaplex levels with tape as + native *.sp file containing level with demo (saved with a file name + similar to native R'n'D levels, but with ".sp" extension instead of + ".level"); to use this functionality, enter ":save-native-level" or + ":snl" from the main menu with the native Supaplex level loaded and + the appropriate tape loaded to the tape recorder + * fixed potential crash bug caused by illegal array access in engine + snapshot loading and saving code + * changed setting permissions of score files to be world-writable if + the program is not installed and running setgid to allow the program + to modify existing score files when run as a different user (which + allows cheating, of course, as the score files are not protected + against modification in this case) + * added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to + the top level Makefile for Debian / Ubuntu installations + * added saving read-only levels from editor into personal level set + (thanks to Bela Lubkin for the above four patches) + +2010-03-03 + * added updating of game values on the panel to Supaplex game engine + +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + 2010-02-07 * started integrating R'n'D graphics engine into Supaplex game engine