X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=85e95fc41427609309a5e1d52155600c80f64811;hb=479bba3c31872d0bf11756a6380988bf787ce5ef;hp=bef90ca370c1234f13fcc1b4b6a98b2ba0ed5245;hpb=7e877b61328d9460698d993069e33d9e4a5b54b8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bef90ca3..85e95fc4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,195 @@ +2006-04-19 + * added compatibility code for Juergen Bonhagen's menu artwork settings + +2006-04-15 + * fixed bug with displaying wrong animation frame 0 after CE changes + * fixed bug with creating invisible elements when light switch is on + +2006-04-06 + * added selection between ECS and AGA graphics for EMC levels to setup + +2006-04-04 + * adjusted font handling for various narrow EMC style fonts + +2006-04-03 + * changed EM engine behaviour back to re-allow initial rolling springs + +2006-04-02 + * fixed handling of over-large selectboxes (less error-prone now) + * fixed bug when creating GE with walkable element under the player + +2006-04-01 + * added use of "Insert" and "Delete" keys to navigate element list in + level editor to start of custom elements or start of group elements + * added virtual elements to access CE value and CE score of elements: + - "CE value of triggering element" + - "CE score of triggering element" + - "CE value of current element" + - "CE score of current element" + +2006-03-30 + * fixed "grass" to "sand" in older EM levels (up to file version V4) + +2006-03-29 + * changed behaviour of network games with internal errors (because of + different client frame counters) from immediately terminating R'n'D + to displaying an error message requester and stopping only the game + (also to prevent impression of crashes under non command-line runs) + * fixed playing network games with the EMC engine (did not work before) + * fixed bug with not scrolling the screen in multi-player mode with the + focus on player 1 when all players are moving in different directions + * fixed bug with keeping pointer to gadget even after its deallocation + * fixed bug with allowing "focus on all players" in network games + * fixed bug with player focus when playing tapes from network games + +2006-03-22 + * uploaded pre-release (test) version 3.2.0-7 binary and source code + +2006-03-19 + * code cleanup for game action control for R'n'D and EMC game engine + +2006-03-18 + * fixed bug in multi-player movement with focus on both players + * added option to control only the focussed player with all input + +2006-03-14 + * added player focus switching to level tape recording and re-playing + +2006-03-13 + * fixed some bugs in player focus switching in EMC and RND game engine + +2006-03-11 + * added special Supaplex animations for Murphy digging and snapping + * added special Supaplex animations for Murphy being bored and sleeping + +2006-03-10 + * added four new yam yams with explicit start direction for EMC engine + * fixed bug in src/libgame/text.c with printing text outside the window + +2006-03-09 + * fixed small bug in EMC level loader (copyright sign in EM II levels) + +2006-03-08 + * added delayed ignition of EM style dynamite when used in R'n'D engine + * added limited movement range to EMC engine when focus on all players + +2006-03-06 + * fixed bug with missing (zero) score values for native Supaplex levels + +2006-03-05 + * added "continuous snapping" (snapping many elements while holding the + snap key pressed, without releasing the snap key after each element) + as a new player setting for more compatibility with the classic games + +2006-03-04 + * finished scrolling for "focus on all players" in EMC graphics engine + +2006-02-28 + * level sets with "levels: 0" are ignored for levels, but not artwork + * fixed bug when scanning empty level group directories (endless loop) + +2006-02-26 + * fixed bug with explosion graphic for player using "Murphy" graphic + * fixed bug with explosion graphic if player leaves explosion in time + * changed some descriptive text in setup menu to use medium-width font + * added key shortcut settings for switching player focus to setup menu + +2006-02-25 + * fixed bug with random value initialization when recording tapes + * fixed bug with playing single player tapes when team mode activated + +2006-02-22 + * fixed little bug when trying to switch to player that does not exist + +2006-02-19 + * added player switching (visual and quick) to R'n'D and EM game engine + * added setup option to select visual or quick in-game player switching + +2006-02-16 + * added use of "Home" and "End" keys to handle element list in editor + +2006-02-15 + * fixed bug with adding score when playing tape with EMC game engine + * added steel wall border for levels using EMC engine without border + * finally fixed delayed scrolling in EMC engine also for small levels + +2006-02-12 + * fixed potential crash bug in WarnBuggyBase() (missing boundary check) + +2006-02-11 + * fixed bug with CE change order in TestIfElementTouchesCustomElement() + * fixed bug when displaying info element without action, but direction + +2006-02-09 + * fixed minor graphical problems with springs smashing and slurping + (when using R'n'D style graphics instead of EMC style graphics) + +2006-02-07 + * added scroll delay (as configured in setup) to EMC graphics engine + +2006-02-06 + * improved screen redraw for EMC graphics engine (faster and smoother) + * when not scrolling, do not redraw the whole playfield if not needed + +2006-02-03 + * added multi-player mode for EMC game engine (with up to four players) + +2006-01-28 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-14 + * added spring bumper (reflects spring) from EMC engine to R'n'D engine + +2006-01-11 + * added selectbox for initial player speed to player settings in editor + +2006-01-11 + * version 3.1.2 created that is basically version 3.1.1, but with a + major bug fixed that prevented editing your own private levels + * version 3.1.2 released + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + 2005-12-22 * added "set player shield: off / normal / deadly" to CE action options * added new player option "use level start element" in level editor @@ -15,7 +207,7 @@ make it possible to show a snapping animation like in Emerald Mine 2005-12-16 - * added dynamic checkboxes to custom element action settings in editor + * added dynamic selectboxes to custom element action settings in editor * added "CE value" counter for custom elements (instead of "CE count") * added option to use the last "CE value" after custom element change * added option to use the "CE value" of other elements in CE actions