X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=85e95fc41427609309a5e1d52155600c80f64811;hb=479bba3c31872d0bf11756a6380988bf787ce5ef;hp=9a33a4089d692bcf17c24bdeb9e60ef4df40cfc4;hpb=341dd8cb9d8d33191f3eeda7eba45f02418d2819;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 9a33a408..85e95fc4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,413 @@ +2006-04-19 + * added compatibility code for Juergen Bonhagen's menu artwork settings + +2006-04-15 + * fixed bug with displaying wrong animation frame 0 after CE changes + * fixed bug with creating invisible elements when light switch is on + +2006-04-06 + * added selection between ECS and AGA graphics for EMC levels to setup + +2006-04-04 + * adjusted font handling for various narrow EMC style fonts + +2006-04-03 + * changed EM engine behaviour back to re-allow initial rolling springs + +2006-04-02 + * fixed handling of over-large selectboxes (less error-prone now) + * fixed bug when creating GE with walkable element under the player + +2006-04-01 + * added use of "Insert" and "Delete" keys to navigate element list in + level editor to start of custom elements or start of group elements + * added virtual elements to access CE value and CE score of elements: + - "CE value of triggering element" + - "CE score of triggering element" + - "CE value of current element" + - "CE score of current element" + +2006-03-30 + * fixed "grass" to "sand" in older EM levels (up to file version V4) + +2006-03-29 + * changed behaviour of network games with internal errors (because of + different client frame counters) from immediately terminating R'n'D + to displaying an error message requester and stopping only the game + (also to prevent impression of crashes under non command-line runs) + * fixed playing network games with the EMC engine (did not work before) + * fixed bug with not scrolling the screen in multi-player mode with the + focus on player 1 when all players are moving in different directions + * fixed bug with keeping pointer to gadget even after its deallocation + * fixed bug with allowing "focus on all players" in network games + * fixed bug with player focus when playing tapes from network games + +2006-03-22 + * uploaded pre-release (test) version 3.2.0-7 binary and source code + +2006-03-19 + * code cleanup for game action control for R'n'D and EMC game engine + +2006-03-18 + * fixed bug in multi-player movement with focus on both players + * added option to control only the focussed player with all input + +2006-03-14 + * added player focus switching to level tape recording and re-playing + +2006-03-13 + * fixed some bugs in player focus switching in EMC and RND game engine + +2006-03-11 + * added special Supaplex animations for Murphy digging and snapping + * added special Supaplex animations for Murphy being bored and sleeping + +2006-03-10 + * added four new yam yams with explicit start direction for EMC engine + * fixed bug in src/libgame/text.c with printing text outside the window + +2006-03-09 + * fixed small bug in EMC level loader (copyright sign in EM II levels) + +2006-03-08 + * added delayed ignition of EM style dynamite when used in R'n'D engine + * added limited movement range to EMC engine when focus on all players + +2006-03-06 + * fixed bug with missing (zero) score values for native Supaplex levels + +2006-03-05 + * added "continuous snapping" (snapping many elements while holding the + snap key pressed, without releasing the snap key after each element) + as a new player setting for more compatibility with the classic games + +2006-03-04 + * finished scrolling for "focus on all players" in EMC graphics engine + +2006-02-28 + * level sets with "levels: 0" are ignored for levels, but not artwork + * fixed bug when scanning empty level group directories (endless loop) + +2006-02-26 + * fixed bug with explosion graphic for player using "Murphy" graphic + * fixed bug with explosion graphic if player leaves explosion in time + * changed some descriptive text in setup menu to use medium-width font + * added key shortcut settings for switching player focus to setup menu + +2006-02-25 + * fixed bug with random value initialization when recording tapes + * fixed bug with playing single player tapes when team mode activated + +2006-02-22 + * fixed little bug when trying to switch to player that does not exist + +2006-02-19 + * added player switching (visual and quick) to R'n'D and EM game engine + * added setup option to select visual or quick in-game player switching + +2006-02-16 + * added use of "Home" and "End" keys to handle element list in editor + +2006-02-15 + * fixed bug with adding score when playing tape with EMC game engine + * added steel wall border for levels using EMC engine without border + * finally fixed delayed scrolling in EMC engine also for small levels + +2006-02-12 + * fixed potential crash bug in WarnBuggyBase() (missing boundary check) + +2006-02-11 + * fixed bug with CE change order in TestIfElementTouchesCustomElement() + * fixed bug when displaying info element without action, but direction + +2006-02-09 + * fixed minor graphical problems with springs smashing and slurping + (when using R'n'D style graphics instead of EMC style graphics) + +2006-02-07 + * added scroll delay (as configured in setup) to EMC graphics engine + +2006-02-06 + * improved screen redraw for EMC graphics engine (faster and smoother) + * when not scrolling, do not redraw the whole playfield if not needed + +2006-02-03 + * added multi-player mode for EMC game engine (with up to four players) + +2006-01-28 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-14 + * added spring bumper (reflects spring) from EMC engine to R'n'D engine + +2006-01-11 + * added selectbox for initial player speed to player settings in editor + +2006-01-11 + * version 3.1.2 created that is basically version 3.1.1, but with a + major bug fixed that prevented editing your own private levels + * version 3.1.2 released + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic selectboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + +2005-12-15 + * added missing configuration settings for the following elements: + - EL_TIMEGATE_SWITCH (time of open time gate) + - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) + - EL_SHIELD_NORMAL (time of shield duration) + - EL_SHIELD_DEADLY (time of shield duration) + - EL_EXTRA_TIME (time added to level time) + - EL_TIME_ORB_FULL (time added to level time) + +2005-12-14 + * added "wind direction" as a movement pattern for custom elements + * added initial wind direction for balloon / custom elements to editor + * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine + +2005-12-13 + * added parameters for "game of life" and "biomaze" elements to editor + +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + +2005-06-26 + * fixed bug causing "change when impact" on player not working + * fixed wrong priority of "hitting something" over "hitting " + * fixed wrong priority of "hit by something" over "hit by " + +2005-06-14 + * fixed graphical bug which caused the player (being Murphy) to show + collecting animations although the element was collected by penguin + +2005-06-08 + * fixed two bugs causing wrong door background graphics in system.c + (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()") + +2005-06-06 + * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine + * added "no direction" to "walkable/passable from" selectbox options + +2005-06-05 + * enhanced tape autoplay to accept "autoplay [ ...]" format + * in tape autoplay, not only report broken, but also missing tapes + +2005-05-31 + * uploaded pre-release (test) version 3.2.0-2 binary and source code + +2005-05-27 + * fixed small bug with "linear" animation not working for active lamp + +2005-05-24 + * fixed bug with moving up despite gravity due to "block last field" + * fixed small bug with wrong draw offset when typing name in main menu + * when reading user names from "passwd", ignore data after first comma + * when creating new "levelinfo.conf", only write some selected entries + +2005-04-28 + * fixed displaying "imported from/by" on preview with empty string + * fixed ignoring draw offset for fonts used for level preview texts + +2005-04-24 + * fixed a delay problem with SDL and too many mouse motion events + * added setup option "skip levels" and level skipping functionality + +2005-03-19 + * added move speed "not moving" for non-moving CEs, but with direction + +2005-03-06 + * fixed mapping of obsolete element token names in "editorsetup.conf" + * fixed bug with sound "acid.splashing" treated as a loop sound + * fixed some little sound bugs in native EM engine + +2005-02-20 + * fixed small bug when dragging scrollbars to end positions + +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + 2004-12-30 * level data now reset to defaults after attempt to load invalid file