X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=84e7d51c7868a2bcb5711e915a70406981704b28;hb=12a8eb6ca28aa97f422e7cf9317f01eb0dfc9a11;hp=33999ffa61e071936e0a7d730bf852c36a9f7ea7;hpb=9ea8b203a29569f4d2ed059d33def627ff2b17aa;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 33999ffa..84e7d51c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,6 @@ +2014-05-14 + * cleanup of functions RedrawPlayfield() and BlitScreenToBitmap() + 2014-05-13 * fixed level redraw after quick-loading tape with small tile graphics @@ -81,8 +84,8 @@ 2013-12-11 * removed limitation of artwork files to selected file types (this means that every file type supported by SDL_image and SDL_mixer can be used) - * changed default graphics vom PCX to PNG (needed for Android version to - prevent painfully slow loading of images, although not compressing PCX + * changed default graphics from PCX to PNG (needed for Android version + to prevent painfully slow image loading, although not compressing PCX files in the assets directory of the APK package might also work fine) * fixed bug with SDL_BlitSurface creating garbage when source and target surface are the same (this bug also existed in versions of SDL 1.2.x)