X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=83532d96aa1e424f9e68359f2e6da98096c0ca52;hb=73dfe4a920cabf20138c0ba49964a3c8c3f752d0;hp=3f77708c044a9ac4235020688dd0439f094dd46e;hpb=b764179e9f5cbe4ebdfc1b76b9947c2660e34b07;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 3f77708c..83532d96 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,92 @@ +2004-03-08 + * fixed totally broken (every 8th frame skipped) step-by-step recording + * fixed bug with requester not displayed when quick-loading interrupted + +2004-03-07 + * fixed bug which messed up key config when using keypad number keys + +2004-03-03 + * fixed bug which allowed moving upwards even when gravity was active + * fixed bug with missing error handling when dumping levels or tapes + +2004-03-02 + * added different colored editor graphics for Supaplex gravity tubes + +2004-03-01 + * fixed bug that allowed solvable tapes for unsolvable levels + +2004-02-28 + * use unlimited number of droppable elements when "count" set to zero + * added option to use step limit instead of time limit for level + +2004-02-27 + * added player and change page as trigger for custom element change + +2004-02-24 + * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1) + +2004-02-22 + * fixed bug with dark yamyam changing to acid when moving over acid + * fixed handling of levels with more than 999 seconds level time + (example: level 76 of "Denmine") + +2004-02-21 + * "spring push bug" reintroduced as configurable element property + * fixed bug with missing properties for "mole" + * fixed bug that showed up when fixing the above "mole" properties bug + * added option "can move into acid" for all movable elements + * fixed graphical bug for elements moving into acid + * changed event handling to handle all pending events before going on + +2004-02-17 + * fixed bug which caused all CE change pages to be ignored which had + the same change event, but used a different element side + (reported by Simon Forsberg) + + * fixed bug which caused elements that can move and fall and that are + transported by a conveyor belt to continue moving into that direction + after leaving the conveyor belt, regardless of their own movement + type; only elements which can not move are transported now + (reported by Simon Forsberg) + + * fixed bug which could cause an array overflow in RelocatePlayer() + (reported by Niko Böhm) + + * changed Emerald Mine style "passable / over" elements to "protected" + (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate) + + * added new option to select from which side a "walkable/passable" + element can be entered + +2004-02-16 + * added explosion and ignition delay for elements that can explode + +2004-02-05 + * fixed bug which caused player not being protected against enemies + when a CE was "walkable / inside" and was not "indestructible" + * added "walkable/passable" fields to be "protected/unprotected" + against enemies, even if not accessible "inside" but "over/under" + +2004-02-04 + * corrected move pattern to 32 bit and initial move direction to 8 bit + +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + (also covering previously unknown element in level 0 of "Bondmine 8") + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + 2004-01-29 - * fixed bug: infotron can now smash yellow disks + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people 2004-01-26 * added "choice type" for group element selection