X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8349425ea1bef0e7f925aa04d6c1a42f24edc76a;hb=9991027ba0e61f105a15d517461614fce184ba48;hp=d7ce74998ce02647b1a35f1013f8f99fb9bc9ef4;hpb=478ead0811dfe963fe610b4fdf2b74a16c7bd12b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index d7ce7499..8349425e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,46 @@ +2008-08-02 + * fixed some bugs regarding the new level/CE random seed reset options + +2008-07-14 + * moved "level settings" and "editor settings" to two tabbed screens in + level editor to gain space for additional level property settings + * added level setting to start a level with always the same random seed + * added CE action "set random seed" to re-initialize random seed in game + (this is the only CE action that gets executed before the CE changes, + which is needed to use the newly set random seed during the CE change) + +2008-06-16 + * fixed redraw problem of special editor door when playing from editor + +2008-06-16 + * fixed initialization of gfx_element for level sketch image creation + +2008-06-15 + * added switch for EM style dynamite "[ ] explodes with chain reaction" + (with default set to "on" for existing levels, but "off" for all new + levels), as EM style dynamite does not chain-explode in original EM + +2008-02-05 + * added optional initial inventory for players (pre-collected elements) + * added change page actions "set player inventory" and "set CE artwork" + * added recognition of "player" parameter on change pages when player + actions are defined, but no trigger player in corresponding condition + (this resulted in actions that only affected the first player before) + * fixed bug with change actions being executed for newly created custom + elements resulting from custom element changes, when the intention was + only to check for change actions for the previous custom element + +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + 2008-01-25 * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page 2008-01-22 * added condition "deadly when " for custom elements