X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8272f962f5f358aa1a9986d7da923f437e1679bb;hb=fda8c9f42aa13663ad6b2f698da787a7280b9965;hp=b80352d95cd762ef507338ea87d69d6476529c8c;hpb=c5321d9d36d0a74062651d0352fbbaccbe125eca;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b80352d9..8272f962 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,61 @@ +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + 2004-09-21 * added SDL support to graphics functions in native EM engine (by always using generic libgame interface functions)