X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7fb353ec9789e5389aee227edd5af7654d8950b9;hb=4d4b9cf009d4aefe9e167ac6b838c468513684ab;hp=8184cc3eeebba04394daea2cc35fcf650945adf9;hpb=5eadacd4799f667e58a7f5876cf5499e420e6d61;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8184cc3e..7fb353ec 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,45 @@ +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + +2006-11-19 + * small change to handle loading empty element/content list micro chunks + +2006-11-03 + * uploaded pre-release (test) version 3.2.3-0 binary and source code + +2006-11-01 + * some optimizations on startup speed by reducing initial text output + +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + 2006-10-28 * fixed bug when displaying titlescreen with size less than element tile * fixed bug that caused elements with "change when digging " event