X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7ce8c682fd9cbe3dc2ba3184939b16734017d18a;hb=9401cea7061b513534a3244edd8944e852a28c7b;hp=e5ba1ba1b81331ed7ce93b02a746a430060c7901;hpb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e5ba1ba1..7ce8c682 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,22 @@ +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + 2010-02-16 * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" 2010-02-14 * done integrating R'n'D graphics engine into file "Murphy.c"