X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7ce8c682fd9cbe3dc2ba3184939b16734017d18a;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hp=037fc4b5a754fcf2247048015c7b8cda34a8767d;hpb=266e2ba566bc95aa4e4d727ea8d585ee92ecf086;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 037fc4b5..7ce8c682 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,30 @@ +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + 2010-02-02 * added small kludge that allows transparent pushing animation over non-black background (by using "game.use_masked_pushing: true")