X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7cb65b0a434760098e237a62f368148f48e0a95a;hb=ec2269c79c8535f2124dd8b0f0780e25d679be2b;hp=58278f94c7c816077893d4ed7193f7a96934bccf;hpb=0448c027347ae76facf5475a21884ca2476f035f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 58278f94..7cb65b0a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,60 @@ +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + +2008-01-20 + * fixed crash bug caused by accessing invalid element (with value -1) + in UpdateGameControlValues() + * fixed graphical bug when using two-tile movement animations with EMC + game engine without explicitly using native EMC graphics engine + +2007-10-31 + * fixed bug in new "can dig" feature (see below) so that an unsuccessful + try to push something (due to push delay) does not cause a dig action + +2007-10-29 + * fixed bug with reference elements used as trigger elements on custom + element change pages not being recognized + * fixed bug with reference elements not being removed from the playfield + * added engine functionality that allows custom elements that "can dig" + other elements not only to do so when moving by themselves, but also + when being pushed by the player (therefore adding the functionality to + push one element over another element, replacing it with the new one) + +2007-10-23 + * added command line function to write level sketch images to directory + +2007-10-20 + * merged override and auto-override options into new override options + with a new data type than can take the values "no", "yes" and "auto" + +2007-10-18 + * fixed growing steel wall to also leave behind steel wall instead of + normal, destructible wall + * fixed handling of rocks falling through stacks of quicksand with + different speed (before, the rocks just got stuck in the quicksand) + 2007-10-09 * fixed nasty bug with auto-override and normal override not working on program startup (especially when current level set has custom artwork)