X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7a07f579f4d99e3bebb43bb100093e63b553edc4;hb=3c53030b9e20c59004046274e94eff2ee90d0ab5;hp=66054c8ab8414bca58845d66cde9f3383f3fd17e;hpb=c9d6bf3e1c97cb9988d12b60023ad5ea1806a0bb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 66054c8a..7a07f579 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,53 @@ +2013-11-13 + * fixed problem with R'n'D restarting with same level set that may have + caused a problem (and therefore failing again and again); after an + error, the last level set is now deactivated in file "levelsetup.conf" + to restart with default level set (which should work without error) + +2013-11-07 + * fixed determining main game data directory on Mac OS X "Mavericks" + +2013-11-04 + * version number set to 3.3.1.2 + +2013-11-04 + * version 3.3.1.1 released + +2013-11-03 + * added scripts directory to distribution package to enable building + element definitions after editing artwork config source code files + +2013-10-26 + * added volume controls for sounds, loops and music to sound setup + +2013-10-24 + * version number set to 3.3.1.1 + +2013-10-23 + * version 3.3.1.0 released + +2013-10-21 + * version number set to 3.3.1.0 + +2012-10-13 + * fixed display of level time switching from ascending to descending + when making use of the "time orb bug" (see element setting in editor) + (see level 053 of set "rnd_equinox_tetrachloride_ii" for an example) + * fixed graphics performance problems (especially on Mac OS X) by using + whole-playfield redraw on SDL target, while still using the previous + single-tile redraw method on X11 target (using redraw tiles threshold) + +2011-10-07 + * fixed code (esp. random/tape handling) when compiled on 64-bit systems + (by replacing all "long" types by "int" types) + +2010-11-19 + * fixed nasty bug (affecting crumbled graphics) after adding new special + graphics suffix ".TAPE" (and messing some things up in src/main.c) + 2010-08-04 * fixed wrong argument order in DrawTextBuffer() in gadgets.c + (this caused fonts in envelope config in level editor being invisible) 2010-07-19 * fixed some problems with half tile size and even tile sized playfields