X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7896d422e11d13d49d7c84b4bb3e11460dcc31e7;hb=f47e4a3f4d332ee697fd638d7cbfc0c6d3e2c345;hp=88c53f42222094d2486b1d800838d6a449c61108;hpb=85d006b46303672112431f6a333c3e1de6acbabb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 88c53f42..7896d422 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,39 @@ +2007-10-18 + * fixed growing steel wall to leave steel wall instead of normal wall + +2007-10-09 + * fixed nasty bug with auto-override and normal override not working on + program startup (especially when current level set has custom artwork) + +2007-10-05 + * version 3.2.5 released as special edition "R'n'D jue" + +2007-10-05 + * fixed X11 crash bug when blitting masked title screens over background + +2007-10-04 + * changed build system to support special editions (like "R'n'D jue") + * added (hardcoded) loading graphics for "R'n'D jue" special edition + * fixed X11 crash bug when scaling images with width/height less than 32 + +2007-09-27 + * added "background.PLAYING" (only visible as two-pixel border in game) + * added default level set for first start of special R'n'D version + * changed door animations for editor always behaving like "quick doors" + +2007-09-26 + * added new custom artwork setup option "auto-override non-CE sets" for + automatic artwork override that is only used for level sets without + custom element artwork (as it does not make much sense to override + any artwork that redefines custom element artwork for sets using CEs) + * fixed default artwork for "special" R'n'D versions always using the + "classic" artwork as the base if base artwork is not explicitly + defined in "levelinfo.conf", regardless of different default artwork + used by the special R'n'D version -- this is needed because any such + custom artwork is designed using the "classic" artwork definitions as + the base (including menu definitions and screen positions etc., which + would otherwise be taken from the different special default artwork) + 2007-09-17 * fixed drawing of animated "quicksand.filling" and "quicksand.emptying" for both EMC and R'n'D graphics engine (heavy workarounds needed due