X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=75d50dff836fddd867f158e2f5f747eaba954251;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hp=0ed796e24ef4bd498632633c5f28ef14d8913b71;hpb=63f41483ea7866802a7f6382c1d1b7135a1cd86a;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 0ed796e2..75d50dff 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,8 +1,44 @@ +XXXX-XX-XX + * added android (can clone elements) from EMC engine to R'n'D engine + + +2006-01-11 + * added selectbox for initial player speed to player settings in editor + +2006-01-11 + * version 3.1.2 created that is basically version 3.1.1, but with a + major bug fixed that prevented editing your own private levels + * version 3.1.2 released + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + 2006-01-01 * added option "use artwork from element" for custom player artwork * added option "use explosion from element" for player explosions 2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level * added possibility for multiple CE changes per frame (experimental) 2005-12-28