X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=737d3f62e6b940eb03d8315c0b08b7e0026df85b;hb=2013cd2fd3007687dd843914059cf1118ee935fc;hp=c746ab0cd4813044abbc607465f9a3776299911e;hpb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c746ab0c..737d3f62 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,37 @@ +2007-08-25 + * title messages are now also searched in graphics artwork directory; + those found in graphics directory have precendence over those found + in level directory -- this handles title messages stored in graphics + directories as part of the artwork set, just like title images; this + makes sense, as corresponding special font definitions for messages + are usually defined in the same graphics artwork directory, and also + because title images and title messages that are combined in a level + set introduction should usually not be separated when the level set + is used with a different artwork set (e.g. using "override graphics") + * fixed problem with door borders on main screen by first drawing doors + and then the corresponding border masks, but not vice versa + +2007-08-22 + * fixed problem with broken crumbled graphics after level set changes + when using R'n'D custom artwork with level sets using the EMC engine + +2007-05-07 + * fixed invisible "joysticks deactivated ..." text on setup input screen + +2007-04-27 + * added use of hashes created from static lists (element tokens, image + config, font tokens) to speed up lookup of configuration parameters + * fixed bug where element and graphic config token lookup was mixed up + +2007-04-26 + * added "busy" animation when initializing program and loading artwork + * added initialization profiling for program startup (debugging only) + +2007-04-25 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + 2007-04-19 * added graphics engine directive "border.draw_masked_when_fading" that enables/disables drawing of border mask over screen that is just faded