X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=732e0ff2c5be61b20fcde5b24ab95a533093e2fa;hb=005e27dc77775cbda39afc1daabc8d5f6011f575;hp=8a71ec2d0ff075cc92f1a57b5de2a62469108866;hpb=93d61986b504bb6c5553d0a6e3c7dd07230ac95b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8a71ec2d..732e0ff2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,155 @@ +2004-06-12 + * fixed bug when pressing "stop, pause, stop, play" on tape recorder + +2004-06-11 + * fixed bug with wrong door state after trying to quickload empty tape + * fixed waste of static memory usage of the binary, making it smaller + * fixed very little graphical bug in Supaplex explosion + +2004-06-07 + * version number set to 3.1.1 + +2004-06-07 + * version 3.1.0 released + +2004-06-07 + * fixed bug with crash when writing user levelinfo.conf the first time + +2004-06-06 + * added option "convert LEVELDIR [NR]" to command line batch commands + * re-converted Supaplex levels to apply latest engine fixes + * changed "use graphic/sound of element" to "use graphic of element" + due to compatibility problems with some levels ("bug machine" etc.) + +2004-05-23 + * fixed bug with CE change replacing player with same or other player + +2004-05-16 + * fixed bug with opaque font in envelope with background graphic when + background graphic is not transparent itself + +2004-05-12 + * added "gravity on" and "gravity off" ports for Supaplex compatibility + * corrected original Supaplex level loading code to use these new ports + * also corrected Supaplex loader to auto-count infotrons if set to zero + +2004-05-10 + * fixed bug with missing initialization of "modified" flag for GEs + +2004-05-09 + * fixed bug that caused endless recursion loop when relocating player + * fixed tape recorder bug in "step mode" when using "pause before end" + * fixed tape recorder bug when changing from "warp forward" mode + +2004-05-08 + * fixed bug with "when touching" for pushed elements at last position + +2004-05-05 + * fixed bug that caused two activated toolbox buttons in level editor + * fixed bug with exploding dynabomb under player due to other explosion + +2004-05-02 + * fixed bug with creating walkable custom element under player (again) + * fixed bug with not copying explosion type when copying CEs in editor + * fixed graphical bug when drawing player in setup menu (input devices) + * fixed graphical bug when the player is pushing an accessible element + * fixed bug with classic switchable elements triggering CE changes + * fixed bug with entering/leaving walkable element in RelocatePlayer() + * fixed crash bug when CE leaves behind the trigger player element + +2004-04-30 + * fixed bug with broken tubes after placing/exploding dynamite in them + * fixed bug with exploding dynamite under player due to other explosion + * fixed bug with not resetting push delay under certain circumstances + +2004-04-27 + * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm) + * added network multiplayer code for Windows (thanks to Niko Böhm) + +2004-04-25 + * added option "reachable despite gravity" for gravity movement + * changed gravity movement of most classic walkable and passable + elements back to "not reachable" (for compatibility reasons) + +2004-04-24 + * fixed (removed) "indestructible" / "can explode" dependency in editor + * fixed (removed) "accessible inside" / "protected" dependency + * fixed (removed) "step mode" / "shield time" dependency + +2004-04-23 + * fixed dynabombs exploding now into anything diggable + * fixed Supaplex style gravity movement into buggy base now impossible + * added pressing key "space" as valid action to select menu options + +2004-04-20 + * added "replace when walkable" to relocate player to walkable element + * added "enter"/"leave" event for elements affected by relocation + * fixed "direct"/"indirect" change order also for "when change" event + * fixed graphical bug when pushing things from elements walkable inside + +2004-04-18 + * fixed graphic bug when player is snapping while moving in old levels + * fixed bug when a moving custom element leaves a player element behind + * fixed bug with mole not disappearing when moving into acid pool + * fixed bug with incomplete path setting when using "--basepath" option + * moving CE can now leave walkable elements behind under the player + * when relocating, player can be set on walkable element now + * fixed another gravity movement bug + +2004-04-12 + * uploaded pre-release (test) version 3.1.0-2 binary and source code + +2004-04-10 + * added "collectible" and "removable" to extended replacement types + (where "removable" replaces "diggable" and "collectible" elements) + * added "collectible & throwable" (to throw element to the next field) + * fixed bug with CEs digging elements that are just about to explode + * changed mouse cursor now always being visible when game is paused + +2004-04-09 + * added possibility to push/press accessible elements from a side that + is not accessible + * fixed bug with not setting actual date when appending to tape + +2004-04-07 + * fixed bug with incorrectly initialized custom element editor graphics + +2004-04-04 + * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson": + - number of levels corrected from 18 to 17 in "levelinfo.conf" + +2004-03-31 + * fixed bug with destroyed robot wheel still attracting robots forever + * fixed bug with time gate switch deactivating after robot wheel time + (while the time gate itself is not affected by this misbehaviour) + * changed behaviour of BD style amoeba to always get blocked by player + (before it was different when there were non-BD elements in level) + * fixed bug with player destroying indestructable elements with shield + +2004-03-26 + * added option to make growing elements grow into anything diggable + (for the various amoeba types, biomaze and "game of life") + +2004-03-24 + * fixed bug with movable elements not moving after left behind by CEs + * changed gravity movement to anything diggable, not only sand/base + * optionally allowing passing to walkable element, not only empty space + * added option "can pass to walkable element" for players + * finally fixed gravity movement (hopefully) + +2004-03-23 + * fixed bug with movable elements not moving anymore after falling down + +2004-03-22 + * fixed another bug with custom elements digging and leaving elements + * fixed bug with "along left/right side" and automatic start direction + * trigger elements now also displayed when "more custom" deactivated + * fixed bug with clipboard element initialized when loading new level + * added option "drop delay" to set delay before dropping next element + +2004-03-21 + * uploaded pre-release (test) version 3.1.0-1 binary and source code + 2004-03-20 * added copy and paste functions for custom change pages * enhanced graphical display and functionality of tape recorder