X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=73069a156816af299c94b67a535c322a69bc45dd;hb=610e1570ca2492a97cfc5cf6a3794c07b605df48;hp=24523b82fa6be638842bc8d6428d3537dad9a9b6;hpb=39d01b9327d78c44d36894a0a442a7c45a19849f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 24523b82..73069a15 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,25 @@ +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + 2013-12-12 * added SDL2 renderer/texture based graphics frame handling to allow for "desktop" style fullscreen mode and scaling of game screen/window @@ -12,7 +34,7 @@ surface are the same (this bug also existed in versions of SDL 1.2.x) 2013-12-07 - * started porting Rocks'n'Diamonds to Android + * started porting Rocks'n'Diamonds to Android (already shows main menu) 2013-12-03 * ported Rocks'n'Diamonds to SDL2 (first simple version that works)