X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=6e0badccbc6efecafbc29fbe5b1bcae9212ae20a;hb=9afd3ebaca7211c2c7e10926ddaaf422c73486dc;hp=b3e2aeb92e431e4a92054a337cdfe8cd0529f793;hpb=ce64737e3650f38dc6c05fbd315308244297cc45;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b3e2aeb9..6e0badcc 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,63 @@ +2004-02-04 + * corrected move pattern to 32 bit and initial move direction to 8 bit + +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + +2004-01-29 + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people + +2004-01-26 + * added "choice type" for group element selection + +2004-01-25 + * fixed bug with initial invulnerability of non-yellow player + +2004-01-23 + * added level loader for loading native Supaplex packed levels + (including multi-part levels like the "splvls99" levels) + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates 2004-01-03 - * level loader can now load native Emerald Mine levels + * added level loader for loading native Emerald Mine levels 2004-01-02 * changes for "shooting" style CE movement